Breaking a block triggers the attack cooldown server side, but does not trigger it client side causing a desynchronisation.
As a result the attack indicator indicates that the player is able to hit a full charged attack when he isn't.
Step to reproduce:
1. Create a world, get torches
2. Summon a NoAI mob
3. Go in survival, place a torch
4. Get an axe or sword
5. Break the torch then quickly hit the mob
โ The attack indicator shows the cross for full charged attack but the attack performed on the mob is a weak attack (no sweep for instance with swords)
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Thank you for your report!
We're tracking this issue in MC-116510, so this ticket is being resolved and linked as a duplicate.
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Duplicate ofย MC-116510.