mojira.dev
MC-116510

Attack indicator doesn't indicate (most of the time) that breaking instantly-mineable blocks resets your attack

To Re-produce:

1. Summon a few chickens and give yourself a stone axe. Observe that chickens are one-hit kills.
2. Break some tall grass blocks one at a time and see that the attack indicator only shows up sometimes.
3. Break a piece of tall grass and immediately hit a chicken. Despite your attack indicator not resetting most of the time, the chicken will take another axe swing to kill and the 'weak hit' sound is played.

This goes for all instantly-mineable blocks (I tested them all), including:

  • tall grass

  • double tall grass

  • fern

  • double tall fern

  • red flower

  • yellow flower

  • sunflower

  • peony

  • lilac

  • rose bush

  • dead bush

  • TNT

  • slime block

  • redstone dust

  • redstone repeater

  • redstone comparator

  • redstone torch

  • torch

Linked issues

Comments 11

Confirmed. Also happens when breaking normal blocks quickly enough so that they are "instant-mined" (e.g. snow block with diamond shovel)

Confirmed for 1.12-pre2

Please do not mark unreleased versions as affected.
You don't have access to them yet.

Can confirm in 20w48a.

1 more comments

Can confirm in 21w06a.

Can confirm in 21w07a.

Can confirm in 21w11a.

Affects 22w11a.

Can confirm in 1.19.

Paint

(Unassigned)

Confirmed

Gameplay

Low

UI

attack, attackSpeed, display, indicator, visual

Minecraft 1.11.2, Minecraft 17w16b, Minecraft 17w17a, Minecraft 17w17b, Minecraft 17w18a, ..., 1.17.1, 1.18.2, 22w11a, 1.19, 1.20.1

Retrieved