So if you are to stack bundles inside of each other repeatedly, then after the size amount on the bundle is maxed out, put the bundle in a chest and Ctrl+Middle Click the chest, now put that chest in a bundle and repeat the bundle inception process. After a certain amount of iterations, your Player Data will be corrupted and reset, which kicks you from the server but upon rejoining all your played data is deleted making you lose all items and saved data you may have had.
Furthermore, if you stop just before your player data gets corrupted and put the bundle in a chest and then unload the chunks when returning to the chunk, it will have been reset to its default generation.
If you save this overfilled bundle into your hotbar, then save the hotbar. When you try to reload that hotbar. All pre-saved hotbars will be deleted.
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I can take a look but to be frank, even if I can do it, I really would like that feature to stay since I use it a lot for storing all of my command block between worlds using the hotbar saving feature. What I would suggest is stopping people from overloading the NBT by putting a restriction on an item with an NBT tag amount of just before the corruption, and this would stop that item from being able to be put into chests and saved on the hotbar.
After over 150 iterations of chest inception, I can conclusively say that the corrupted data does not occur in a Singleplayer world, but the game does start to get laggy. And the deletion of the chests in my inventory takes longer and longer to delete due to the increased recursive NBT data.
I've added a file of the entire setblock command of how many iterations I did for just the chests; Word says that it's about 129,082 characters long.
Well I'm new at this and it turns out upon reloading the world the chunk does reset, and likely the hotbar thing will become corrupted as well.
@Zachary Just checking that the server you connected to (as seen in latest.log
) is public, as the IP address is in the log.
@MMK21
The IP address is a Public IP address but the server is not public, though I had no idea it showed the IP in the text document.
Duplicate of [MC-201769]?
Can you cause the corruption by putting chests inside chests over and over again, without using bundles?