By using floating point numbers in the players pitch and yaw, a lot of issues can be found splattered throughout the game. From simply rendering issues to hit detection failing, this is really simple to fix. Modding the game with this issue is almost unbearable when trying to add new graphics and generally makes modifying the game a living hell.
TODO: Do not use floating point numbers in the player's pitch and yaw properties.
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So replace player rotation with doubles?