The past few large-biomes worlds I've created in the Minecraft Snapshots seem to be almost devoid of iron, halting in-game progression early on. Typically I will have mined a stack of copper and coal and full chest of other stone before finding any iron at all.
Stats from most recent world:
Seed: 1381865077
2196 Stone Mined
102 Copper mined
8 Gold Mined
6 Iron Ore Mined
3 Deep Slate Iron Ore Mined
43 Stone Picks Crafted
Comments 5
Please provide some screenshots or videos of this issue occurring whilst the F3 debug screen is enabled.
This ticket was created about two months ago and the game is currently in Release Candidate 1. I loaded up the latest pre-release and preview datapack and made a short video.
I can't tell whether the problem is still present or improved or not. Generally when I play I build a 9x9 structure as my starting base and dig down from there. Each new level excavated is a 7x7 area, and I seem to not hit any iron ore even after digging down to level 0 or lower (this world in the video does not appear to have generated below Y0. The past few worlds I've created I've come up short on iron after mining stacks upon stacks of copper.
Since this issue was created in 21w13a when the ore distribution was going to be its 1.18 counterpart and since then ore distribution has been reverted can you still reproduce this in the Caves & Cliffs datapack provided here
Is the world created in 21w08a?