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MC-223306

Goat's legs are not properly connected to their body

See the images below and notice the goat's legs. It does not seem to be very well connected to the body when the goat walks.

Attachments

Comments 19

Can confirm in 21w15a

As far as I am aware, this issue can be seen with most, if not all animals but I can confirm.

This also affects cows

Related to MC-221725

I think the issue is more noticeable here with the goat rather than the cow since the idea with the goat is that part of the leg is hidden by the fur. This is portrayed with two ideas that exacerbate the issue (which ends up looking somewhat unnerving): (1) the hinge point is set to near (but not on) where the leg would start under the fur, so the swing ends up in a larger arc and (2) the general length of how long the leg would be is shorter than how a cow's is, so the swing itself is longer to make the same ground for any movement.

These two effects expose more of  the underlying model during movement than it does for other animals. In short, the best way deal with it would be to extend the leg up past the knee.  I'm also realizing I spent way too long looking into this.

Can confirm in 21w16a.

9 more comments

Can confirm in 1.18.2.

Can confirm in 1.19.

Can confirm in 1.19.1.

Can confirm in 1.19.2.

BugMaster+

(Unassigned)

Confirmed

Gameplay

Normal

Textures and models

goat

21w15a, 21w16a, 21w17a, 21w18a, 1.17, ..., 1.20 Pre-release 1, 1.20.1, 23w33a, 23w35a, 1.20.4

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