When teleporting an armorstand in a xyz direction and setting its rotation every tick, the armorstand model does not match it rotation.
for example with the following datapack, I run this command in the tick folder:
execute as @e[tag=test] at @s run tp @s 0.1 180
when you summon an armorstand with the tag "test" in your world the bug occurs.
In the attached screenshot you see an example of the bug.
If you look at the armorstands blue line for its facing direction, you see that its rotated 180 degrees but its model does not match that direction.
This also affects custom models that its wearing, so this has quite a lot of impact on the visualistion of custom models.
note:(this only happens when you summon the armor stand after you have activated the datapack.)
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I dont think the tildes are visible in the command, but basicaly I tp the armorstand 0,1 in the z direction and set its horizontal rotation to 180

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We're tracking this issue in MC-103800, so this ticket is being resolved and linked as a duplicate.
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