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MC-225980

Goats summoned by command are not properly rotated

/summon minecraft:goat -5.17 102.00 33.92 {NoAI:True,Rotation:[180f,0f]}

/summon minecraft:goat -5.17 102.00 33.92 {NoAI:True,Rotation:[900f,0f]}

 

This will result in two goats who are barely rotated from each other, rather than 90º apart.

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You did 900, which is 180 modulo 360

Admittedly so, but the result is the same with 90 (see attached). Sorry for the original typo.

(Huh, this addition didn't reopen the bug. I'll file a new one in a day or two if needed.)

Oh and also – why aren't those original two goats entirely overlapping? 900 % 360 is 180, as you say, so two goats summoned with the same rotation should look like one goat. Try it with any other mob.

There is something wrong with summon rotation and goats...

Can confirm in 1.17. I believe the issue has to do with goat heads being able to move slightly left or right- Anything past 15 or -15 is ignored

kcrca

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Unconfirmed

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21w20a

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