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MC-226208

Falling_block entities are slow to visually update motion

Falling blocks (gravel, sand, anvils, etc.) have a tendency to suffer a momentary visual desync when their motion is changed by an external force. Moving falling blocks with bubble columns, slime block launchers, fishing rods, explosions, or modifying the Motion:[] tag via commands all produce a momentary visual stutter - some cases more severe than others - in which the affected block appears to travel further along its original trajectory (or stop altogether, in some cases) before updating to its new position and motion.

And, for whatever it's worth, this does not seem to affect TNT entities, or falling_block entities attached as passengers to another entity.

See attached videos for examples.

May relate to MC-124375 and MC-113006.

Related issues

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migrated
[media][media]
Avoma

Duplicate of MC-206356.

marcono1234

Thanks for the report @unknown! MC-206356 has been adjusted to cover the cases you describe in this issue. If you think anything is missing, please feel free to comment on MC-206356.

KirbAvion

Good find, I'll port over the attachments.

KirbAvion

(Unassigned)

Unconfirmed

(Unassigned)

falling_block, motion, visual-bug

21w20a

Retrieved