The bug
For Warped and Crimson Stems and Hyphae the respective stripped variants look the same in gameplay, but have different colors on the map.
Expected:
As the textures of stripped stems and stripped hyphae look the same, I would expect them to have the same color on the map
How to reproduce
Go to an open, flat space. The following commands fill a small area to the south-east at the level beneath the player feet with warped/crimson hyphae/stems. Observe colors on a map. Compare to in world textures and colors.
/fill ~ ~-1 ~ ~4 ~-1 ~4 minecraft:stripped_warped_hyphae
/fill ~5 ~-1 ~ ~9 ~-1 ~4 minecraft:stripped_warped_stem[axis=z]
/fill ~ ~-1 ~6 ~4 ~-1 ~11 minecraft:stripped_crimson_hyphae
/fill ~5 ~-1 ~6 ~9 ~-1 ~11 minecraft:stripped_crimson_stem[axis=z]
Code analysis
Code analysis by @unknown can be found in this comment.
Related to
MC-175228 Many stripped wood and log blocks have incorrect/inconsistent map colors
Linked issues
is duplicated by 2
Attachments
Comments 10
Not really a duplicate, as in this case stripped versions of different blocks have the same color in-game.
Can confirm this in 1.18 Pre-release 6. I've also attached an analysis screenshot that compares the colors up close for a visual comparison.
[media]I can confirm this behavior in 1.18 Release Candidate 3.
Here's a code analysis of this issue. The following is based on a decompiled version of Minecraft 1.17.1 using MCP-Reborn.
net.minecraft.world.level.block.Blocks.java
public class Blocks {
...
public static final Block STRIPPED_WARPED_STEM = register("stripped_warped_stem", netherStem(MaterialColor.WARPED_STEM));
...
public static final Block STRIPPED_WARPED_HYPHAE = register("stripped_warped_hyphae", new RotatedPillarBlock(BlockBehaviour.Properties.of(Material.NETHER_WOOD, MaterialColor.WARPED_HYPHAE).strength(2.0F).sound(SoundType.STEM)));
...
public static final Block STRIPPED_CRIMSON_STEM = register("stripped_crimson_stem", netherStem(MaterialColor.CRIMSON_STEM));
...
public static final Block STRIPPED_CRIMSON_HYPHAE = register("stripped_crimson_hyphae", new RotatedPillarBlock(BlockBehaviour.Properties.of(Material.NETHER_WOOD, MaterialColor.CRIMSON_HYPHAE).strength(2.0F).sound(SoundType.STEM)));
...
If we look at the above class, we can see that STRIPPED_WARPED_STEM
, STRIPPED_WARPED_HYPHAE
, STRIPPED_CRIMSON_STEM
, and STRIPPED_CRIMSON_HYPHAE
all use different MaterialColor
s. (For context, MaterialColor
is the color that blocks appear as on maps). Below is a table that states exactly what MaterialColor
s each of these blocks use, if it wasn't immediately clear when looking at the above class.
Block | MaterialColor | Hexadecimal of |
---|---|---|
STRIPPED_WARPED_STEM | WARPED_STEM | #3A8E8C |
STRIPPED_WARPED_HYPHAE | WARPED_HYPHAE | #562C3E |
STRIPPED_CRIMSON_STEM | CRIMSON_STEM | #943F61 |
STRIPPED_CRIMSON_HYPHAE | CRIMSON_HYPHAE | #5C191D |
The bug is present in 21w19a.
I can not test in 21w20a as that version crashes on my PC due to an unrelated bug.