mojira.dev
MC-227157

Blazes can kill each other telepathically

This is truly the strangest bug I have ever seen. While trying to get footage for MC-227154, I found something much weirder. Just see for yourself.

To reproduce

  1. Summon a blaze (blaze A) with whatever UUID you can randomly type. For example:

    /summon minecraft:blaze ~ ~ ~ {UUID:[I;1,2,3,4]}
  2. Optionally, you can put blaze A into an enclosure

  3. Spawn another blaze (blaze B)

    /summon minecraft:blaze
  4. Summon a snowball with an Owner tag that matches the first blaze's UUID. Make sure it hits the second blaze.

    /summon minecraft:snowball ~ ~ ~ {Owner:[I;1,2,3,4]}

    → ❌ Blaze A starts to take damage and then dies, even though no actual fight takes place.

Video

[media]

Linked issues

Attachments

Comments 9

Please provide a video of this happening with your debug screen enabled (F3)

Can confirm in 1.17.

The blaze is attacking itself. When a blaze gets hurts, it alerts other blazes within its follow range that it has been hurt and sets their attack target to the original blaze's target.

eso de que lo fija como objetivo, se le dice trackear, y eso entre mobs hostiles pasa cuando uno le pega al otro por accidente y entonces se empiezan a pegar entre ellos como si en la vida real, alguien le pega a alguien y se empieza una pelea

Can confirm in 1.17.1 Pre-release 1.

turritoxx123: you fail to understand this issue. The issue is not that the blaze is retaliating (although that is a separate bug), it is that the blaze that owns the snowball takes damage without anything hitting it. As Chumbanotz said, the blaze is attacking itself.

Can confirm in 1.17.1.

Thank you for your report!
We're tracking this issue in MC-110386, so this ticket is being resolved and linked as a duplicate.

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Bobby N.

(Unassigned)

Confirmed

Mob behaviour

blaze, mob-infighting

1.16.5, 1.17 Pre-release 3, 1.17 Release Candidate 1, 1.17, 1.17.1 Pre-release 1, 1.17.1

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