mojira.dev
MC-227435

Lag when placing heads of non-existent players when on servers

This issue was fixed in 1.17, but only when playing in singleplayer, when you're on a server this issue still persists

To reproduce

  1. Join a server

  2. /give @p player_head{SkullOwner:"hellotestnfhfjsidi"}
  3. Place the head
    β†’ ❌ There will be a lag spike every time you place the head

Video

https://drive.google.com/file/d/1yzFZzf80EMra0qZ4Ftg8FULyu36CyWKw/view?usp=sharing

Comments 7

I don’t get any lag from it, can you send a screenshot with the debug screen open?

It has to be a head with the skull owner of a non-existing player; /give @p player_head{SkullOwner:"hellotestnfhfjsidi"}

You can also place alot of player heads like that to prevent someone from joining

A similar issue occurs in singleplayer as well. I created a new world, traveled to a far location, executed the command and spam placed the head down. It does not stutter or cause frame drops, but when monitoring the lag with Alt+F3, the graph completely stops for a couple seconds. This does not happen when the head has an existent owner. This might be a completely different issue though.

Still unfixed on 1.17 RC 2

You can add the affected version yourself instead of commenting it πŸ™‚

migrated

(Unassigned)

Confirmed

Normal

Performance

1.17 Release Candidate 1, 1.17 Release Candidate 2, 1.17

1.17.1 Pre-release 1

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