While building a Blaze grinder, as I exited and entered the world near many Blazes the game crashed a couple seconds after entering the world and taking a few steps. I began using about 50MB more memory each time I entered/exited a world.
Completely un-modded version. Using an animated 16x16 resource texture pack. Able to reproduce after reloading javaw.exe from launcher.
Steps to Reproduce:
1. Enter and exit a world in the Nether several times near approximately 80+ Blazes (judging from entity count)
Environment
OS: Windows 7 (ver 6.1, arch amd64)
Java: 1.7.0_21 (by Oracle Corporation)
Launcher: 1.0.8 (bootstrap 4)
Minecraft: 1.6.1 (updated Tue Jul 02 13:27:58 EDT 2013)
Duplicate of MC-12949