mojira.dev
MC-229722

Crash at the start of the game

(1.17) [^crash-report-recovered-from-comment.txt]

Description: mouseClicked event handler

java.lang.OutOfMemoryError: Java heap space
	at java.base/java.util.ArrayList.<init>(ArrayList.java:156)
	at com.google.common.collect.Lists.newArrayListWithCapacity(Lists.java:190) 
	at ng$1.a(SourceFile:40) 
	at ng$1.b(SourceFile:25) 
	at na.a(SourceFile:428) 
	at na$1.a(SourceFile:71) 
	at na$1.b(SourceFile:57) 
	at na.a(SourceFile:428) 
	at na$1.a(SourceFile:71) 
	at na$1.b(SourceFile:57) 
	at na.a(SourceFile:428) 
	at na$1.a(SourceFile:71) 
	at na$1.b(SourceFile:57) 
	at nk.a(SourceFile:108) 
	at nk.a(SourceFile:75) 
	at nk.a(SourceFile:32) 
	at nk.a(SourceFile:26) 
	at dib.a(SourceFile:229) 
	at dib$$Lambda$4033/0x000000010099a808.apply(Unknown Source) 
	at dib.a(SourceFile:186) 
	at dib.b(SourceFile:157) 
	at eek.a(SourceFile:93) 
	at eek.<init>(SourceFile:85) 
	at eeh.b(SourceFile:63) 
	at eap.b(SourceFile:387) 
	at dvo.a(SourceFile:986) 
	at eau.d(SourceFile:144) 
	at eau$$Lambda$3438/0x00000001008d4a48.onPress(Unknown Source) 
	at dwz.c(SourceFile:40) 
	at dwt.a(SourceFile:16) 
	at dwx.a(SourceFile:121) 
	at dxw.a(SourceFile:27)

Linked issues

Attachments

Comments 3


Minecraft Crash Report -------- Minecraft Crash Report ----// You're mean.
Time: 20/06/21, 14:49Description: mouseClicked event handler
java.lang.OutOfMemoryError: Java heap space at java.base/java.util.ArrayList.<init>(ArrayList.java:156) at com.google.common.collect.Lists.newArrayListWithCapacity(Lists.java:190) at ng$1.a(SourceFile:40) at ng$1.b(SourceFile:25) at na.a(SourceFile:428) at na$1.a(SourceFile:71) at na$1.b(SourceFile:57) at na.a(SourceFile:428) at na$1.a(SourceFile:71) at na$1.b(SourceFile:57) at na.a(SourceFile:428) at na$1.a(SourceFile:71) at na$1.b(SourceFile:57) at nk.a(SourceFile:108) at nk.a(SourceFile:75) at nk.a(SourceFile:32) at nk.a(SourceFile:26) at dib.a(SourceFile:229) at dib$$Lambda$4033/0x000000010099a808.apply(Unknown Source) at dib.a(SourceFile:186) at dib.b(SourceFile:157) at eek.a(SourceFile:93) at eek.<init>(SourceFile:85) at eeh.b(SourceFile:63) at eap.b(SourceFile:387) at dvo.a(SourceFile:986) at eau.d(SourceFile:144) at eau$$Lambda$3438/0x00000001008d4a48.onPress(Unknown Source) at dwz.c(SourceFile:40) at dwt.a(SourceFile:16) at dwx.a(SourceFile:121) at dxw.a(SourceFile:27)

A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
– Head --Thread: Render threadStacktrace: at java.base/java.util.ArrayList.<init>(ArrayList.java:156) at com.google.common.collect.Lists.newArrayListWithCapacity(Lists.java:190) at ng$1.a(SourceFile:40) at ng$1.b(SourceFile:25) at na.a(SourceFile:428) at na$1.a(SourceFile:71) at na$1.b(SourceFile:57) at na.a(SourceFile:428) at na$1.a(SourceFile:71) at na$1.b(SourceFile:57) at na.a(SourceFile:428) at na$1.a(SourceFile:71) at na$1.b(SourceFile:57) at nk.a(SourceFile:108) at nk.a(SourceFile:75) at nk.a(SourceFile:32) at nk.a(SourceFile:26) at dib.a(SourceFile:229) at dib$$Lambda$4033/0x000000010099a808.apply(Unknown Source)
– Affected screen --Details: Screen name: eauStacktrace: at eap.a(SourceFile:493) at dvp.a(SourceFile:94) at dvp.c(SourceFile:165) at aqu.execute(SourceFile:101) at dvp.b(SourceFile:165) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:36) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3101) at com.mojang.blaze3d.systems.RenderSystem.flipFrame(SourceFile:172) at dpq.e(SourceFile:310) at dvo.f(SourceFile:1139) at dvo.e(SourceFile:730) at net.minecraft.client.main.Main.main(SourceFile:217)
– Last reload --Details: Reload number: 1 Reload reason: initial Finished: Yes Packs: Default
– System Details --Details: Minecraft Version: 1.17 Minecraft Version ID: 1.17 Operating System: Windows 10 (amd64) version 10.0 Java Version: 16.0.1, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 1879063096 bytes (1792 MiB) / 2147483648 bytes (2048 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 4 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz Identifier: Intel64 Family 6 Model 78 Stepping 3 Microarchitecture: Skylake (Client) Frequency (GHz): 2,40 Number of physical packages: 1 Number of physical CPUs: 2 Number of logical CPUs: 4 Graphics card #0 name: Intel(R) HD Graphics 520 Graphics card #0 vendor: Intel Corporation (0x8086) Graphics card #0 VRAM (MB): 1024,00 Graphics card #0 deviceId: 0x1916 Graphics card #0 versionInfo: DriverVersion=27.20.100.8681 Memory slot #0 capacity (MB): 4096,00 Memory slot #0 clockSpeed (GHz): 2,40 Memory slot #0 type: DDR4 Virtual memory max (MB): 8623,55 Virtual memory used (MB): 6251,86 Swap memory total (MB): 4889,86 Swap memory used (MB): 554,69 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Launched Version: 1.17 Backend library: LWJGL version 3.2.2 build 10 Backend API: Intel(R) HD Graphics 520 GL version 3.2.0 - Build 27.20.100.8681, Intel Window size: 854x480 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages:  Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Graphics mode: fast Resource Packs:  Current Language: Italiano (Italia) CPU: 4x Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz

Adrian Östergård

Please provide a more detailed description of when the crash happens.

when at the minecraft launcher, I click on the green play button.

The red screen mojang studio opens with the loading bar.

then once finished, the game is launched, with home page with

'solo'

'Multiplayer'

'Minecraft Realms'

'option' Leave the game'

 

 

As soon as i click on solo, it crashes.

Alberto

(Unassigned)

Plausible

(Unassigned)

1.17

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