mojira.dev

Alberto

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Assigned

No issues.

Reported

MC-301268 I can't see my own skin while the others can see it Duplicate MCPE-203802 Big blue red and green lights Duplicate MC-234615 when I trade with a villager, what I want to buy becomes a different item Duplicate MC-230362 mouseClicked event handler Duplicate MC-229722 Crash at the start of the game Awaiting Response MCPE-89820 Crash in Android 10 Invalid MC-188418 MInecraft Version Invalid MCPE-81051 Loot in bastion Duplicate MC-182517 Minecart will stop randomly Awaiting Response MCPE-62296 Compre dinosaurios en la tienda de Minecraft y no funciona bien Invalid MCPE-62294 I Buy the dinosaur in store and this is unplayable Incomplete MC-158956 Cannot pose sticks Invalid MCPE-22815 Imported resource packs don't change blocks Duplicate MCPE-22758 Realms take so long to be loaded Cannot Reproduce MCPE-22757 Settings lag Duplicate MCPE-22755 Turning fancy graphics on/off in game doesn't work well Cannot Reproduce MC-110481 the game crashed Awaiting Response MC-80172 Horse Armor Invalid MC-15958 Bugged fishing rod Duplicate MC-6810 Gradients in grass blocks Duplicate

Comments

@Greymagic27 I’ve been talking about this in the “Movistar“ forum (Movistar is the company that provides the ISP that is causing the problem) and someone said that might be because Mojang load the skins with http and not https, and could be something different of a ISP error.

For now, all that we know is that we are Movistar clients, my gf is Vodafone client and she can see the skins perfectly. So we can assume that is a Movistar issue.

TELEFONICA DE ESPANA S.A.U.

It's not duplicate, I see one of the default models.
Now that i reinstalled and reboot my PC, now I can’t even see my friends skins neither, any random default skin is shown aswel.

Yes, but my picture is not correct, sorry, even if I try to trade with a book and some emeralds he can't give me the enchanted book


Minecraft Crash Report -------- Minecraft Crash Report ----// You're mean.
Time: 20/06/21, 14:49Description: mouseClicked event handler
java.lang.OutOfMemoryError: Java heap space at java.base/java.util.ArrayList.<init>(ArrayList.java:156) at com.google.common.collect.Lists.newArrayListWithCapacity(Lists.java:190) at ng$1.a(SourceFile:40) at ng$1.b(SourceFile:25) at na.a(SourceFile:428) at na$1.a(SourceFile:71) at na$1.b(SourceFile:57) at na.a(SourceFile:428) at na$1.a(SourceFile:71) at na$1.b(SourceFile:57) at na.a(SourceFile:428) at na$1.a(SourceFile:71) at na$1.b(SourceFile:57) at nk.a(SourceFile:108) at nk.a(SourceFile:75) at nk.a(SourceFile:32) at nk.a(SourceFile:26) at dib.a(SourceFile:229) at dib$$Lambda$4033/0x000000010099a808.apply(Unknown Source) at dib.a(SourceFile:186) at dib.b(SourceFile:157) at eek.a(SourceFile:93) at eek.<init>(SourceFile:85) at eeh.b(SourceFile:63) at eap.b(SourceFile:387) at dvo.a(SourceFile:986) at eau.d(SourceFile:144) at eau$$Lambda$3438/0x00000001008d4a48.onPress(Unknown Source) at dwz.c(SourceFile:40) at dwt.a(SourceFile:16) at dwx.a(SourceFile:121) at dxw.a(SourceFile:27)

A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
– Head --Thread: Render threadStacktrace: at java.base/java.util.ArrayList.<init>(ArrayList.java:156) at com.google.common.collect.Lists.newArrayListWithCapacity(Lists.java:190) at ng$1.a(SourceFile:40) at ng$1.b(SourceFile:25) at na.a(SourceFile:428) at na$1.a(SourceFile:71) at na$1.b(SourceFile:57) at na.a(SourceFile:428) at na$1.a(SourceFile:71) at na$1.b(SourceFile:57) at na.a(SourceFile:428) at na$1.a(SourceFile:71) at na$1.b(SourceFile:57) at nk.a(SourceFile:108) at nk.a(SourceFile:75) at nk.a(SourceFile:32) at nk.a(SourceFile:26) at dib.a(SourceFile:229) at dib$$Lambda$4033/0x000000010099a808.apply(Unknown Source)
– Affected screen --Details: Screen name: eauStacktrace: at eap.a(SourceFile:493) at dvp.a(SourceFile:94) at dvp.c(SourceFile:165) at aqu.execute(SourceFile:101) at dvp.b(SourceFile:165) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:36) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3101) at com.mojang.blaze3d.systems.RenderSystem.flipFrame(SourceFile:172) at dpq.e(SourceFile:310) at dvo.f(SourceFile:1139) at dvo.e(SourceFile:730) at net.minecraft.client.main.Main.main(SourceFile:217)
– Last reload --Details: Reload number: 1 Reload reason: initial Finished: Yes Packs: Default
– System Details --Details: Minecraft Version: 1.17 Minecraft Version ID: 1.17 Operating System: Windows 10 (amd64) version 10.0 Java Version: 16.0.1, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 1879063096 bytes (1792 MiB) / 2147483648 bytes (2048 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 4 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz Identifier: Intel64 Family 6 Model 78 Stepping 3 Microarchitecture: Skylake (Client) Frequency (GHz): 2,40 Number of physical packages: 1 Number of physical CPUs: 2 Number of logical CPUs: 4 Graphics card #0 name: Intel(R) HD Graphics 520 Graphics card #0 vendor: Intel Corporation (0x8086) Graphics card #0 VRAM (MB): 1024,00 Graphics card #0 deviceId: 0x1916 Graphics card #0 versionInfo: DriverVersion=27.20.100.8681 Memory slot #0 capacity (MB): 4096,00 Memory slot #0 clockSpeed (GHz): 2,40 Memory slot #0 type: DDR4 Virtual memory max (MB): 8623,55 Virtual memory used (MB): 6251,86 Swap memory total (MB): 4889,86 Swap memory used (MB): 554,69 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Launched Version: 1.17 Backend library: LWJGL version 3.2.2 build 10 Backend API: Intel(R) HD Graphics 520 GL version 3.2.0 - Build 27.20.100.8681, Intel Window size: 854x480 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages:  Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Graphics mode: fast Resource Packs:  Current Language: Italiano (Italia) CPU: 4x Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz

I will test this in creative and see how to replicate this precisely, firstly I think I'll have to afk and record the screen for an hour to see if it happens when the chunk is loaded

I'm sorry, my mistake

Farming sticks, selecting sticks, choose an area and right-click. As usual, the object should be posed on the area, but with sticks, no object is created.

It happens in Android (Moto G 1st gen) and iOS (iPad mini 2)

First, I have mini 2, but my device wasn't in the list. My game runs smooth, at 60 fps, so the problem isn't my device. These lag spikes appear in ALL MOBILE DEVICES, I watched videos from better devices than mine and the problem was too. The menus aren't optimized and they lag. I can send a video showing that the game runs well but the only problem is that when you click the settings button, it takes 2 seconds TO LOAD A GUI.

I hope you understand me now 👍