Pretty much what it says in the summary. I have attached a video demonstration for clarity/"proof".
The fall damage taken also sometimes results in the second bounce being higher than the first, but this is inconsistent.
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It does not. Breaking your fall is an indended mechanic, as is holding jump to minimize the bounce. Breaking your fall and still bouncing is not intended.
Sorry, we do not accept modded Minecraft clients on this bug tracker. This bug tracker is only for vanilla.
Player movement is calculated serverside (an officially hosted realm in this case) so reproducing with a vanilla client should not be necessary. Either way I have now attached a demo on vanilla 1.17. Took me three attempts to reproduce if that is interesting.
I argue that it clearly is. Per the wiki "A player holding sneak does not bounce at all and takes fall damage," which does not align with what I demonstrated.
May duplicate MC-54532.
Not sure if the also bouncing part is WAI