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MC-230625

/forceload doesn't load entities instantly anymore

 In 1.16.5 and below it was possible to run /forceload and then in the same tick interact with the loaded entities. This is no longer the case, likely because entities are not part of region files anymore.

What I expected to happen was:

When I run /forceload on a chunk and then in the same tick use a selector, entities in the chunk should be able to be selected.

What actually happened was:

The entity was not present when for example running /say @e

 
Steps to Reproduce:

  1. Create a new redstone ready superflat world.

  2. Teleport to 1000 56 0 and place an armor stand for example

  3. Teleport back to 0 56 0 and place command blocks in a chain with the following commands:
    forceload add 1000 0
    say @e[type=armor_stand]
    forceload remove 1000 0

  4. In 1.16.5, the output is "[@] Armor Stand". In 1.17, the output is "[@]".
     

Linked issues

Comments 2

I think this is a duplicate of MC-227930, resolved as "Works As Intended".

Thank you for your report!
We're tracking this issue in MC-227930, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.

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chokoboy3

(Unassigned)

Unconfirmed

(Unassigned)

1.17, 1.17.1 Pre-release 1, 1.17.1 Pre-release 2, 1.17.1

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