mojira.dev
MC-230883

1 redstone-tick pulses only deactivate comparators when locking a repeater

Though a 1 redstone-tick pulse don't activate comparators from its main input, it will deactivate it when comparing or subtracting redstone signals, as long as a comparator is facing into the side of a repeater locking it. Otherwise, the comparator will not be deactivated. Either this shouldn't happen since comparators aren't normally affected by 1 redstone-tick pulses, or comparators not being affected normally by 1 redstone-tick pulses is a bug.

How to reproduce:

  1. Place a comparator.

  2. Put a container behind the comparator with one item in it.

  3. Have redstone dust next to the comparator.

  4. Have an observer block facing into the redstone dust.

  5. Put a repeater sideways in front of the comparator, locking it.
    When you activate the observer, the repeater will unlock, then relock.

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Comments 2

Thank you for your report!
After consideration, the issue is being closed as Won't Fix.

Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.

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Zackeroni9

(Unassigned)

Confirmed

(Unassigned)

1.17, 1.20.4, 24w03b

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