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MC-230883

1 redstone-tick pulses only deactivate comparators when locking a repeater

Though a 1 redstone-tick pulse don't activate comparators from its main input, it will deactivate it when comparing or subtracting redstone signals, as long as a comparator is facing into the side of a repeater locking it. Otherwise, the comparator will not be deactivated. Either this shouldn't happen since comparators aren't normally affected by 1 redstone-tick pulses, or comparators not being affected normally by 1 redstone-tick pulses is a bug.

How to reproduce:

  1. Place a comparator.

  2. Put a container behind the comparator with one item in it.

  3. Have redstone dust next to the comparator.

  4. Have an observer block facing into the redstone dust.

  5. Put a repeater sideways in front of the comparator, locking it.
    When you activate the observer, the repeater will unlock, then relock.

Linked issues

Attachments

Comments 1

Related MC-109737

Zackeroni9

(Unassigned)

Confirmed

(Unassigned)

1.17, 1.20.4, 24w03b

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