Some redstone components can't receive a single redstone tick pulse
Resolved
Works As Intended
14
For exemple, observer blocks cannot power comparators and redstone torches.
Applies to:
Comparator
Redstone Torch
Hopper
Redstone Lamp (this one cannot be set off with a one tick gap)
The weird thing about this is that it doesn't affects some other 'redstone' stuff that are not such complicated as these, like doors, trapdoors and more.
Observer blocks create 2 tick (gameticks) pulses now. Comparators aren't powered by 2 tick pulses in general, ergo this is not a bug.