mojira.dev

Hugman_76

Assigned

No issues.

Reported

MC-271444 The fire aspect enchantment can turn on campfires and candles while underwater Fixed MC-271442 The fire aspect enchantment can change the "lit" states of redstone lamps, redstone torches, copper bulbs, furnaces, smokers, and blast furnaces Fixed MC-265355 Walking away from your computer while wearing a bluetooth headset resets sound randomness once at a time Awaiting Response MC-264996 Having no audio output makes the game lag Awaiting Response MC-251783 Lava does not tranform water bubble columns into stone Duplicate MC-245892 Big Dripleaves can generate on stone blocks, even though they cannot be placed on this block Awaiting Response MC-221564 The Ender generation is amplified Duplicate MC-163845 Falling onto barriers creates barrier particles Duplicate MC-160890 Enchanted Books do not support /enchant Duplicate MC-159831 Breedable animals can be breeded with their parents Invalid MC-149417 Blocks and items related to colors are not sorted in the correct way Duplicate MC-148581 Wall Signs models/hitboxes are incorrect Confirmed MC-144747 Cobblestone and Mossy Cobblestone Walls are in the incorrect item groups Duplicate MC-144081 Clicking anywhere in the Video Settings window in Options makes UI sounds Duplicate MC-143828 Wandering Traders spawn even if the gamerule doMobSpawning is set to false Duplicate MC-138798 The item models of tile blocks in a Custom Model renders a chest Awaiting Response MC-138797 Eating block entities makes lava particles Fixed MC-138045 Pandas indefinitely eat cakes Fixed MC-138044 In singleplayer, server's tick stops upon using a command block, but not upon using a structure block Duplicate MC-138043 Poppy textures has spines Fixed

Comments

It seems like the method used in the features that are incorrectly placed provide an incorrect argument: the flags.

With Fabric's mappings I was able to indentify that there was a "setBlockState" method within the "Feature" class that should be used for all features, but is not. They call for the more generic "setBlockState" method, in the "ModifiableWorld" class with the flags argument set to 3, which means "notify the neighbor blocks, listeners and the client when the block is placed". You can also notify only the listeners and the client by using the value 2. However, some features call for the generic "setBlockState" method with 4 as the argument, which tells the client to suppress the render pass on clients.

Feature classes that do not use the "notify listener" include:

  • ForestRockFeature

  • FossilFeature

  • HugeFungusFeature

  • BlockPileFeature

I think it'd be easier to have everything in the same ticket, for the sake of consistency and helping devs

I updated the report with remaining issues.

There is still residue of this bug in 19w37a.

This is a shipwreck. Check under your feet.

Can approve this happens since these entities exist.

Also affects all types of boats.

This bug has no relation with MC-139429.

Can confirm it also affects non-solid blocks that emits light. For example, torches do cause lag spikes.

Can confirm this only affects solid blocks. For example, tall grass and glass blocks do not cause lag spikes.

Can confirm /setblock also causes lag spikes. Any kind of block updates causes lag spikes actually, might be related to the new light engine.

Also can confirm this 18w43c and can confirm this is client side, only FPS and not TPS.

You just got the proof here, MC-137954 just got resolved and not this one 🙂

As said in MC-125774 comments :

 "You no longer keep the swimming / crawling animation, and instead stand up, however your eyes are still where your feet are."

Then it should be marked as fixed, as I never mentionned the eyes height and should need another ticket.

And IMO, this possible ticket will be resolved as WAI.

This also affects the port of the control settings from 1.12.2 to 1.13-pre10

The thing is that it doesn't produces any error. When you have an AZERTY keyboard, it will switch keys to the QWERTY keyboard.

[media]

For example, here: the menu says that forwards is W. The options.txt says it is Z and it is what it should be

Still affects 1.13-pre10 for me. I don't complicated keys, just some letters and numbers. Linked my options.txt