If we set randomTickSpeed gamerule to huge amount like 100000, Minecraft will then do huge lag spikes even though the frame rate is untouched. This is so weird, why a single gamerule should create that big lag spikes!? It even goes outside of the screen!
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We're tracking this issue in MC-76117, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Duplicate of MC-76117, which was later resolved as "Works As Intended".