The Bug:
Falling stalactites do not produce a sound upon being destroyed when the "doEntityDrops" gamerule is set to false.
Steps to Reproduce:
Build the setup shown in the attachment below.
Set the "doEntityDrops" gamerule to false.
/gamerule doEntityDrops false
Break the diamond block that the stalactite is attached to.
→ ❌ Notice how falling stalactites do not produce a sound upon being destroyed when the "doEntityDrops" gamerule is set to false.
Linked issues
duplicates 1
Attachments
Comments 2
Thank you for your report!
We're tracking this issue in MC-220658, so this ticket is being resolved and linked as a duplicate.
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Can confirm.