Sounds have wrong integer coordinates when emitted from a block like a Jukebox or block-note or any block/tile emitting a sound.
Sounds are emitted from the North-West-Bottom corner of blocs which correspond to the negative or integer block coordinate.
To fix this issue, the x,z,y origin of a sound emitted from a block shall be added x+0.5F, z+0.5F, y+0.5F relative to block's location.
To reproduce test this bug:
Be sure to have perfectly centered audio balance.
Place a jukebox with a disk in it to play.
Place player character centered at the south side, looking at the block, and hear sound is louder at your left.
Now place player exactly at the south-west edge/corner for the jukebox, and hear sound levels perfectly balanced between left and right
Repeat 3 and 4 but with the east side and north-east edge/corner and hear sound louder at right.
When player is standing exactly at North-West corner of jukebox, sound is also perfectly balanced.
Checking the up-down coordinate balance is a bit more tricky. Place player at same level as bloc, at the north-west edge, and, compare with same location but a block below the jukebox. Sound from below is slightly louder.
Note that this sound coordinates glitch has existed since the early versions of Minecraft.
Comments 2
Thank you for your report!
We're tracking this issue in MC-152752, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
๐ Bug Tracker Guidelines โ ๐ฌ Community Support โ ๐ง Mojang Support
๐ Project Summary โ โ๏ธ Feedback and Suggestions โ ๐ Game Wiki
-- I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Duplicate ofย MC-152752.