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MC-234791

Creeper animation ignores fuse length changes

The swelling/flashing animation displayed by creepers does not take into account fuse length. This causes creepers with shortened Fuse to explode before the animation is complete, and creepers with a long Fuse to stay in an enlarged state until it explodes.

Linked issues

Comments 2

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We're tracking this issue in MC-100146, so this ticket is being resolved and linked as a duplicate.

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ampolive

(Unassigned)

Unconfirmed

(Unassigned)

command, creeper

1.17.1

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