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MC-238437

Features are generated after structures features during worldgen

Features seem generated after structures during world generation.

This can cause issue with monster_rooms, mineshafts, or even villages when it occurs near from the surface (with ice spike covering some ice village houses for example)

This attached screenshot show a custom configured structure features, using the village type, that generates an undeground room. Each structure of the template_pool are called with the single_pool_element element_type. The geode pierce the soil, replacing both solid and air blocks.

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I cannot confirm this issue, does this can still reproduce in 1.19.3 and 23w03a

Please check if this is still an issue in 1.19.3 or later.

KawaMood

(Unassigned)

Unconfirmed

(Unassigned)

1.17.1, 21w39a, 1.18.2

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