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MC-241694

Dungeon rooms generated below y=0 use cobblestone

Issue: Dungeons generated below y-level 0, where deepslate starts have walls and floors that use cobblestone making them look out of place.

Intended Results: Dungeons generated below y-level 0 should use cobbled deepslate or deepslate.

Steps to reproduce:

  1. Create a new world in 1.18 pre-release 2

  2. Enter spectator mode and locate a dungeon room generated below y-level 0

Seed used in screenshots below: -2376554508837763884

Coordinates: 595, -25, -2600

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Attachments

Comments 2

Duplicate of MC-216038, resolved as "Invalid".

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We're tracking this issue in MC-216038, so this ticket is being resolved and linked as a duplicate.

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Hans Husurianto

(Unassigned)

Unconfirmed

(Unassigned)

1.18 Pre-release 2

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