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MC-248154

Nametagged Hostile Mobs SHOULD NOT Disappear in Peaceful Mode

Name tag is the only way for us (in survival mode) to keep our hostile mobs from disappearing.

Once a while we wanted to have peaceful mode on to forcefully kill all the hostile mobs (and passive-hostile i.e endermen and zombiefied piglin), or just to replenish our hunger bar. But if we did that, all our "Hostile Pets" are gone, reduced to atoms.

So I think this is should be considered as a bug. Nametagged Hostile Mobs SHOULD NOT Disappear in Peaceful Mode

Comments 2

Change request, not a bug.

For more information about this, see MC-5009, which has been resolved as Works as Intended.

arjuna

(Unassigned)

Unconfirmed

(Unassigned)

1.18.1

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