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MC-248534

Chunk lag w/ possible solution

Basically chunk lag may happen if render distance is set to 16 or even near to 16 (for me), the new spherical fog may not be optimized/ may be glitched and cause excessive lag probably due to the new height of the world/ height of the caves.

By putting render distance to something not near to 16 the bug completely disappears

 

Comments 2

This doesn't have anything to do with the fog, it's just that 16 chunks is a lot to render. If you are rendering less chunks, you're obviously reducing the amount of things to process and thus reducing the lag.

but then if i put 18 or 19 and above the massive lag spikes disappears once again... my thoughts were that, being the world taller it would somewhat interfere with some things in caves, somehow it fixed that for me.

Manu

(Unassigned)

Unconfirmed

(Unassigned)

1.18.1

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