The bug
Translucent blocks such as slime blocks, honey blocks, ice, stained glass and tinted glass which are moved by pistons remain visible even at distances that cause other parts of the world such as blocks, entities and non-translucent blocks being moved by pistons to appear foggy.
How to reproduce
Create a setup which results in sticky pistons moving periodically
Have a translucent block be moved by that sticky piston continually
Set the render distance to a sufficiently low value
Travel at a distance that results in the setup being partially occluded by fog
Expected results
Everything in the setup would appear foggy.
Actual results
The translucent blocks flash into view very clearly when being moved.
Can confirm in 1.18.2.
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