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MC-249478

singleplayer datapack load without player in world

Description:
When loading a singleplayer world the load function from a datapacks is executed without the player.

How to reproduce:
1. create a world
2. leave world
3. add datapack that tests if a player exists on load (example in attachments)
4. join world
5. look into the logs

Expected:
The datapack finds the player

Reality:
The datapack doesn't find the player

Additional note:
The first ticks are also executed before the player is in the world

Attachments

Comments 2

Duplicate of MC-145442, the world needs to be loaded in before the player can connect (singleplayer is a 1-man local server).

Thank you for your report!
We're tracking this issue as MC-145442, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as Won't Fix, which means this is considered a bug but won't be fixed. The description of that ticket or the comments might explain the rationale. Please do not leave a comment on the linked ticket.

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Sertonix

(Unassigned)

Unconfirmed

(Unassigned)

1.18.2, 22w12a

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