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MC-250207

Warden continues to roar at disconnected players

This relates to MC-250218, MC-250216, MC-250183, and MC-250198.

The bug:
In a multiplayer server or LAN, if a warden's target disconnects from the server it will continue to roar until that target's anger value goes below 80.

Steps to reproduce: (You don't need to create a scoreboard to see the anger value, but it can be useful visually seeing it)

  • Join a multiplayer server or host one. I used Open to LAN for my testing.

  • Create a scoreboard with the commands below
    /scoreboard objectives add WardenAnger dummy
    /scoreboard objectives setdisplay sidebar WardenAnger

  • Inside of a repeating command block that is always active, enter this command.
    execute as @e[type=minecraft:warden,limit=1] at @s store result score AngerLevel WardenAnger run data get entity @s anger.suspects[0].anger

  • Have one person observe and another person anger the warden.

  • Once the warden's anger value towards a player goes above 80, (this is when the warden roars), have that player disconnect

Observed results:

  • The warden will roar until the anger value of the player goes below 80.

Expected results:

  • The Warden will retain it's anger value towards the disconnected player and proceed to search for more suspects.

  • If a player that angered the warden disconnects and rejoins later, the warden will proceed to chase and try to kill that player.

Linked issues

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Eometheous

mgustavsson

Plausible

Important

Mob behaviour

anger-value, warden-roaring, warden-suspects

22w15a

22w18a

Retrieved