Ticking bee entities would cause a NullPointerException and immediately crash a server. Needed to /kill @e[type=minecraft:bee] via console to rejoin the server without a crash.
Replicated in singleplayer after sleeping.
Ticking bee entities would cause a NullPointerException and immediately crash a server. Needed to /kill @e[type=minecraft:bee] via console to rejoin the server without a crash.
Replicated in singleplayer after sleeping.
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We're tracking this issue in MC-250321, so this ticket is being resolved and linked as a duplicate.
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