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MC-251464

When passive mobs take damage from warden's sonic boom, they won't flee in panic

When passive mobs take sonic boom damage they won't flee in panic.

Steps to reproduce:

  1. Summon the pig.

  2. Use the following command:

    /effect give @e[type=minecraft:pig,distance=..3] minecraft:resistance 999999 255
  3. Wait for the pig to be damaged by the sonic boom.

  4. The pig were found to behave as if they were completely unharmed.

Affected mobs:

  1. Chicken

  2. Cow

  3. Donkey

  4. Horse

  5. Llama

  6. Mooshroom

  7. Mule

  8. Pig

  9. Polar bear baby

  10. Rabbit

  11. Skeleton horse

  12. Zombie horse

  13. Sheep

  14. Parrot

  15. Turtle

  16. Wandering trader

  17. Fox

  18. Villager

  19. Wandering trader

  20. Allay

  21. Axolotl

  22. Cat

  23. Squid

  24. Glow squid

  25. Frog

  26. Goat

  27. Strider

  28. Ocelot

  29. Cod

  30. Salmon

  31. Tropical

  32. Pufferfish

  33. Tadpole

Attachments

Comments 1

I can confirm this behavior. By the way, I think the command within the description should give resistance to the pig and not the warden. The correct command can be found below. 😃

/effect give @e[type=minecraft:pig,distance=..3] minecraft:resistance 999999 255

[Mod]Les3awe

Panda4994

Confirmed

Normal

Mob behaviour

warden-sonic-boom

22w18a

22w19a

Retrieved