The Bug:
The server console doesn't state if chat messages aren't secure or have been modified.
Steps to Reproduce:
Launch an instance of the game with logs enabled.
Start and join a server.
Get two players and label them "Player A" and "Player B".
Have "Player A" execute the command provided below as "Player B".
/execute as PLAYER_B_NAME run say I totally sent this message.
Look at the game output console and take note of how it states if chat messages aren't secure or have been modified.
Look at the server console and take of how it doesn't state if chat messages aren't secure or have been modified.
Observed Behavior:
The server console doesn't state if chat messages aren't secure or have been modified.
Expected Behavior:
The server console would state if chat messages aren't secure or have been modified.
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