mojira.dev

gegy

Assigned

MC-300441 Nether ambient sounds continue playing after leaving the Nether Fixed MC-300187 Interacting with items with certain components in the inventory causes a crash Fixed MC-300155 Players can freeze while standing in powder snow despite the game being paused Fixed MC-300105 The player can drown while the game is paused Fixed MC-299110 Force upgrading does not write new DataVersion to converted data Fixed MC-298805 Axes disable shields even when the shield does not block the attack Fixed MC-298101 Sniffers now show the digging animation instead of the walking animation Fixed MC-298071 All naturally spawned zombie villagers are professionless since 25w16a Fixed MC-297915 The name plates of entities with an empty custom name are now rendered incorrectly Fixed MC-297888 Text no longer renders in a consistent order across different fonts Fixed MC-297875 Text shadow from underlined text overlaps the text below it in chat messages Fixed MC-297812 Bold text is rendered differently than in previous versions Fixed MC-297461 Equipment and sleeping pos data cannot be loaded in 1.21.4, but can be loaded in 1.21.5 to bees spawned from bee nest and bee hive Fixed MC-296709 All non-default jukebox_playable components are deleted from existing items when updating past 1.21.4 Fixed MC-296701 Transformed entities do not retain their custom_data component Fixed MC-296348 NoAI:1b mobs cannot be ridden in 1.21.5+ Fixed MC-296121 ClientboundLevelChunkPacketData buffer size is too big Fixed MC-295944 Reloading a professionless zombie villager causes it to gain random profession clothing Fixed MC-295687 The list form of the dyed_color component sets an alpha value of 255 Confirmed MC-295387 fireball and small_fireball can no longer have their Owner, HasBeenShot, or LeftOwner fields modified Fixed

Reported

MC-280230 DeathLootTable field is incorrectly named DeathLoothTable Fixed MC-58987 Chunks not updating Duplicate MC-50970 Trip Wire texture in inventory wrong Duplicate MC-50962 Jittery world selection Duplicate

Comments

Hi! Does MC-300129 describe your issue? πŸ™‚

Hi! Is this still present in 1.21.8 Release Candidate 1 or newer?
We were not able to reproduce this issue specifically ourselves, but fixed some related issues on Intel graphics cards in this Release Candidate which we believe could be related. πŸ™‚
Thanks!

This bug only affects names of items inside of entities (but not the player). If you are seeing a different issue, a new report would be best πŸ™‚

Thank you for confirming that you are still experiencing this issue! It seems like there have been two separate issues with crashes on AMD graphics cards. The one fixed in the Release Candidate 2 we will keep tracked in this bug, and track the issues you are still experiencing in MC-299144.

Hello! Thank you for this report - we have been investigating this issue, and encountered some other problems on an ARM64/Windows device. Are you by any chance experiencing these same issues on your devices? πŸ™‚

  • Selecting text (for example in the creative inventory search) causes many other UI elements to appear fully white, pink, or cyan

  • Selecting text in a Book & Quill causes the game to crash

  • The screen intermittently flickers with a fully black frame

This is likely an issue with the β€œBoosted Brightness” Resource Pack you are using, it has not been updated to the latest version. πŸ™‚

The equippable component is missing the `equip_on_interact` field, if this is included it can be equipped as expected. πŸ™‚

Dialogs are supported in configuration phase, but from the log (Expected non-null compound tag) it looks like some malformed data is included in that packet. πŸ™‚

In configuration phase it is not possible to send a dialog by id as registries are not yet initialised, they must all be sent inline.

Hello! Could you please attach the Resource Pack and command/text component you are using to trigger this issue? Thanks!

Hi! We have just published 25w21a, which contains some changes that might affect the crash that you are seeing. Can you please try running this snapshot version, and check if the issue still occurs?
Thanks!

The written_book_content component predicate can be used to match the resolved field without comparing item NBT πŸ™‚

The changelog is incorrect, but will be fixed for the full release - thanks for the report!

This issue and MC-276585 will alternate in presence between snapshots and full releases - we try to be more strict with catching crashes in full releases. As they’re the same underlying issue, can they be merged back into the original issue? Thanks!

Are you able to reproduce this still on pre5? The crash report should contain more details about what went wrong. πŸ™‚

Do any of the data packs you have installed affect world generation? Are you able to reproduce this issue without any data packs?

Thanks!πŸ™‚

Thank you for your report!
However, this issue is Invalid.

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Please contact Community Support for assistance and refer to this ticket by providing a link.

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This can be worked around by using stringified SNBT format (and specifying type) for the entity_data component πŸ™‚Β 

As with bugs such as MC-272540, data-driven registries are not reloadable. Disabling the Vanilla pack in this case works as expected, as those banner patterns can no longer exist in the world. πŸ™‚Β 

This is an issue with the graphics driver / windowing system. πŸ™‚

To specify specific data types in advancement JSON, the SNBT format (such as in the command) should be used to specify the bucket data:
"minecraft:bucket_entity_data": "{Health:3d,BucketVariantTag:67502593}"