I have a world with a significant number of days; about 205,000.
I downloaded it from my server and tried it in the current snapshot, but got a game crash while the world was loading.
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 2026-01-18 19:06:09
Description: Main thread packet handler
java.lang.ArithmeticException: integer overflow
at java.base/java.lang.Math.toIntExact(Math.java:1375)
at net.minecraft.client.ClientClockManager.tick(ClientClockManager.java:20)
at net.minecraft.client.ClientClockManager.handleUpdates(ClientClockManager.java:32)
at net.minecraft.client.multiplayer.ClientPacketListener.handleSetTime(ClientPacketListener.java:1157)
at net.minecraft.network.protocol.game.ClientboundSetTimePacket.handle(ClientboundSetTimePacket.java:33)
at net.minecraft.network.protocol.game.ClientboundSetTimePacket.handle(ClientboundSetTimePacket.java:15)
at net.minecraft.network.PacketProcessor$ListenerAndPacket.handle(PacketProcessor.java:55)
at net.minecraft.network.PacketProcessor.processQueuedPackets(PacketProcessor.java:38)
at net.minecraft.client.Minecraft.runTick(Minecraft.java:1332)
at net.minecraft.client.Minecraft.run(Minecraft.java:965)
at net.minecraft.client.main.Main.main(Main.java:248)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Render thread
Stacktrace:
at java.base/java.lang.Math.toIntExact(Math.java:1375)
at net.minecraft.client.ClientClockManager.tick(ClientClockManager.java:20)
-- Incoming Packet --
Details:
Type: clientbound/minecraft:set_time
Is Terminal: false
Is Skippable: false
Stacktrace:
at net.minecraft.network.protocol.PacketUtils.fillCrashReport(PacketUtils.java:41)
at net.minecraft.network.protocol.PacketUtils.makeReportedException(PacketUtils.java:34)
at net.minecraft.network.PacketListener.onPacketError(PacketListener.java:19)
at net.minecraft.client.multiplayer.ClientCommonPacketListenerImpl.onPacketError(ClientCommonPacketListenerImpl.java:122)
at net.minecraft.network.PacketProcessor$ListenerAndPacket.handle(PacketProcessor.java:60)
at net.minecraft.network.PacketProcessor.processQueuedPackets(PacketProcessor.java:38)
at net.minecraft.client.Minecraft.runTick(Minecraft.java:1332)
at net.minecraft.client.Minecraft.run(Minecraft.java:965)
at net.minecraft.client.main.Main.main(Main.java:248)
-- Connection --
Details:
Protocol: play
Flow: CLIENTBOUND
Is Local: true
Server type: <none>
Server brand: vanilla
-- Uptime --
Details:
JVM uptime: 29.323s
Wall uptime: 22.341s
High-res time: 21.951s
Client ticks: 253 ticks / 12.650s
-- Affected level --
Details:
All players: 1 total; LocalPlayer{name=TheRealMrp, id=172, pos=(-569.0996627848671, 73.0, 1128.339684916592), mode=SURVIVAL, permission=net.minecraft.server.permissions.PermissionSet$$Lambda/0x000000009673ee00@62de5f44}
Chunk stats: 729, 0
Level dimension: minecraft:overworld
Level time: 4889587694 game time, 0 day time
Level spawn location: World: (8,64,8), Section: (at 8,0,8 in 0,4,0; chunk contains blocks 0,-64,0 to 15,319,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,-64,0 to 511,319,511)
Server brand: vanilla
Server type: Integrated singleplayer server
Tracked entity count: 1
-- Last reload --
Details:
Reload number: 1
Reload reason: initial
Finished: Yes
Packs: vanilla, file/More Visible Ores.zip, file/Redstone Tweaks 2.5.2.zipI saw something about a change involving day_count, so I checked the level.dat.
I changed the Time tag to zero and the world loaded successfully.
Attachments
Comments 5
This is the world before trying to open it in Snapshot 3
Thank you for your report!
Could you please provide a world where issue occurs? (If the file is to big to upload it here please upload it to One Drive and post the link to it here)
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