The bug
The moon phases in the game overlap with the sun. This has happened with every new game created in the last week. The phases constantly overlap the sun, and when the sun sets, there is no moon rising. This continues through changing times with commands, exiting the game and worlds, and creating a new world.
Steps to reproduce
Create a world.
Make sure it's a time when the sun is visible in the sky.
Look at the sun.
Observed behavior
The moon will overlap the sun, will display all eight of its phase textures at once, and will not be opposite of the sun.
Expected behavior
The moon would not overlap the sun, would display only its current phase texture, and would be opposite of the sun.
Environment
Microsoft Surface Pro 11 with Qualcomm Snapdragon X Plus
Windows on ARM64
Linked issues
is duplicated by 4
relates to 3
Attachments
Comments 3
We do not have enough information to find the cause of this issue.
@Kendall Travarca @regfunkid Please attach a screenshot of this issue occurring while the F3 debug screen is enabled.
This ticket is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the ticket will be reopened automatically.
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Hello! Thank you for this report - we have been investigating this issue, and encountered some other problems on an ARM64/Windows device. Are you by any chance experiencing these same issues on your devices? 🙂
Selecting text (for example in the creative inventory search) causes many other UI elements to appear fully white, pink, or cyan
Selecting text in a Book & Quill causes the game to crash
The screen intermittently flickers with a fully black frame
Also apparent in 25w21a… I thought this was a rendering problem with my machine. Glad I checked here first!