Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-312425 |
Removed data component types present in the `hidden_components` field of a `tooltip_display` component log a deserialization warning
|
Plausible
|
|
|
|
| MC-312064 |
The game can randomly crash during chunk generation
|
Fixed
|
|
|
|
| MC-311836 |
Minecart sounds are now distorted
|
Fixed
|
|
|
|
| MC-311528 |
The server can indefinitely hang when stopping
|
Plausible
|
|
|
|
| MC-311486 |
Veins of deepslate iron ore and tuff now generate above y=0
|
Fixed
|
|
|
|
| MC-311482 |
Kelp and seagrass can generate floating on submerged beached shipwrecks
|
Fixed
|
|
|
|
| MC-311478 |
Copper veins generate ores with stone variants on the deepslate layer
|
Fixed
|
|
|
|
| MC-311113 |
The game does not hand off focus when clicking links on Wayland
|
Fixed
|
|
|
|
| MC-311038 |
Local coordinates produce inaccurate results compared to previous versions
|
Fixed
|
|
|
|
| MC-310925 |
Carvers can now carve through bedrock
|
Fixed
|
|
|
|
| MC-310917 |
Chunk generation can corrupt on worlds upgraded from previous versions
|
Fixed
|
|
|
|
| MC-310643 |
The `water_color` and `foliage_color` fields under `effects` in biome definitions do not accept integer values
|
Confirmed
|
|
|
|
| MC-310572 |
Negative inputs to `sqrt` density functions propagate NaN into world generation
|
Confirmed
|
|
|
|
| MC-310540 |
A noise definition with `base_amplitude` set to 0.0 crashes the game during world load
|
Fixed
|
|
|
|
| MC-310189 |
The `post_effect` debug overlay entry does not upgrade to `post_effects`
|
Fixed
|
|
|
|
| MC-310163 |
The game crashes when entering exclusive fullscreen on Wayland
|
Fixed
|
|
|
|
| MC-310135 |
The server crashes when requesting command suggestions for /attribute referenced from /execute
|
Fixed
|
|
|
|
| MC-310133 |
Gurgles do not aim their tridents correctly
|
Fixed
|
|
|
|
| MC-310132 |
Armor trim textures can no longer be overridden
|
Fixed
|
|
|
|
| MC-309298 |
Sending chat messages while having the "Chat Delay" option set to a nonzero value can sometimes kick you from the game
|
Fixed
|
|
|
|
| MC-309209 |
Armor trim material seems to be ignored in custom resource packs
|
Invalid
|
|
|
|
| MC-308575 |
The `flower_default` and `flower_warm` features generate a single flower, instead of a flower patch
|
Fixed
|
|
|
|
| MC-308406 |
Item models are shown incorrectly in the smithing table menu's armor stand
|
Fixed
|
|
|
|
| MC-308222 |
World generation heightmaps do not persist properly through chunk saving and loading
|
Fixed
|
|
|
|
| MC-307918 |
Sculk patches can cause errors in the log during world generation
|
Fixed
|
|
|
|
| MC-307821 |
The glowing effect is now always white on the frame part of bell block displays
|
Fixed
|
|
|
|
| MC-307777 |
The patterns on banners are now invisible under some circumstances
|
Fixed
|
|
|
|
| MC-307473 |
The block breaking texture on bamboo stalks is now always displayed centered
|
Fixed
|
|
|
|
| MC-307449 |
Spawners with their light limits set no longer spawn mobs underground at night time
|
Fixed
|
|
|
|
| MC-307420 |
The game now renders fluid faces that should not be rendered
|
Fixed
|
|
|
|
| MC-307418 |
The game crashes when trying to upgrade a legacy world
|
Fixed
|
|
|
|
| MC-306903 |
Cubic Bézier easing functions sometimes produce wrong values
|
Fixed
|
|
|
|
| MC-306899 |
The blocklists of the `fire_patch` and `soul_fire_patch` features are inverted, causing generation issues
|
Fixed
|
|
|
|
| MC-306898 |
Placed / Configured Features are now limited to only 256 tries, previously higher numbers where possible
|
Fixed
|
|
|
|
| MC-306850 |
The `caves` and `floating_islands` noise settings no longer generate as intended
|
Fixed
|
|
|
|
| MC-306814 |
`environment_attribute` value providers give incorrect results on subsequent accesses within a tick
|
Fixed
|
|
|
|
| MC-306333 |
Grass blocks in dark forests no longer have a side overlay if Biome Blend is disabled
|
Fixed
|
|
|
|
| MC-305813 |
The game crashes due to an integer overflow when loading a level with a large number of days
|
Fixed
|
|
|
|
| MC-305239 |
Growing world borders reset to their starting size upon reopening the world
|
Fixed
|
|
|
|
| MC-304920 |
Spears in third person look wrong when the left hand is the main hand
|
Fixed
|
|
|
|
| MC-304719 |
The `InhabitedTime` NBT tag for some chunks can be set to impossibly high values when a world is opened
|
Fixed
|
|
|
|
| MC-304426 |
World load deadlock caused by PlayerSpawnFinder recursively searching for candidates
|
Duplicate
|
|
|
|
| MC-304213 |
Zombies, husks and drowned hold out the incorrect arm when holding spears
|
Fixed
|
|
|
|
| MC-303789 |
Looking directly up with an `apply_impulse` enchantment entity effect will limit the impulse's effect on the X and Z axes to only apply on one of the two horizontal axes
|
Fixed
|
|
|
|
| MC-303714 |
The jump bar's progress sprite is improperly scaled
|
Fixed
|
|
|
|
| MC-303493 |
The `apply_impulse` entity effect does not apply components of the impulse that would cause the affected entity to hit a solid block when used with a `tick` or `location_changed` advancement trigger
|
Fixed
|
|
|
|
| MC-303360 |
Flat-cached shifted noise density functions are recalculated for every Y level
|
Fixed
|
|
|
|
| MC-302705 |
Having a spear in the main hand affects the hand animation speed for items held in the off hand
|
Fixed
|
|
|
|
| MC-302687 |
Throwing items out of your inventory while holding spears plays the spear jab animation
|
Fixed
|
|
|
|
| MC-302477 |
Loot tables stopped supporting SNBT as entity data
|
Fixed
|
|
|