Can confirm in 26.1-snapshot-1.
Although they priortize BreathAirGoal when getAirSupply() < 140 correctly, they sometimes move toward air very slowly, which makes this still happen. It seems they can navigate themselves toward a air block on the other side of the wall.
Turning 'Improved Transparency' on causes this issue now
Since TransparentBlock overrides BlockBehaviour.propagatesSkylightdown as true, it must be re-overriden in WaterloggedTransparentBlock as false if they are waterlogged.
Here is the resourcepack.
It still happens on 25.5.1 in the same way.
Can confirm in 25w06a.
Can confirm in 25w06a.
Can confirm in 1.21.4, but this is no longer the case after 25w02a, in which /setblock behavior was changed.
Can confirm in 1.20.2 and 23w40a.
Affects 1.20.1.
Attached example resourcepack which uses Unifont JP, a JP variant of GNU Unifont which is used in default Minecraft. I think there should be field to specify how much pixel the overlapping gryphs should be shifted, just as MC-76356 was resolved.
Additionally, this affects the offset of shadow and glowing text.
Since
TradeCost.toItemCost()silently clamps the count if it’s out of bound, they no longer shown as discounted as of 26.1-snapshot-1. Instead, they simply require 1 Book and Quill.