Can confirm for 1.21.8
Can confirm for 1.21.8
This is intended behavior, it was added as something for user accessibility.
That is the player locator bar, and new feature added in 1.21.90. It only appears in multiplayer worlds, and be disabled using the “locatorBar” gamerule.
This has been fixed. Thanks devs : )
Can confirm in Preview 1.21.100.20
This is intended, they generate near rivers and frozen rivers.
I want to add that this also happens when they stop following a player holding a harness (unharnessed happy ghasts will follow a player just like with snowballs). It seems like what happens is they start using the targeting ai of a regular ghast for some reason.
Nvm, I realized they do treat you as a threat in Java, just for a MUCH shorter time.
In Java I counted around 7 seconds .
In Bedrock I counted around 23 seconds.
Can confirm.
Not sure if any other mobs have this issue.
Confirmed in 1.21.4
Newer structures such as trail ruins and trial chambers can be added to this list.
Also, in the “Overworld” preset, mineshafts can be “located” using /locate structure, but the structure itself doesn’t generate
Yes
Can confirm
@Dhranios
I never even noticed that. Sorry for making this then.
Mods pls close this report.
That does describe it. I also know that this relates to MC-277129.
Sorry for the unnecessary report.
@Greymagic27
Yes, this is still the case in 1.21.40.22 Preview. Ever since the bundle was first added to Bedrock, the closed texture has always used a slightly different texture than Java. This is not the case for the "open" textures though, they are the same between both editions.
The open textures themselves match Bedrock's bundle texture, meaning that in Java the closed bundle and open bundle textures are different.
I personally prefer Java's darker bundle texture, as it is colored more closely to leather.
Yes