mojira.dev

Willy

Assigned

No issues.

Reported

MCPE-232700 Golden horse armor was incorrectly given 2 armor toughness instead of diamond horse armor Confirmed MCPE-232660 Certain percentage values cannot be selected on the Vibrant Visuals brightness calibration slider. Confirmed MCPE-232370 Drowned riders cannot control the movement of their zombie nautilus. Confirmed MC-304213 Zombies, husks and drowned hold out the incorrect arm when holding spears Works As Intended MC-304212 Zombie nautiluses being ridden by mobs can still be leashed, unlike zombie horses and camel husks Fixed MC-303883 Player-placed trial spawners function differently from naturally-generated trial spawners Works As Intended MCPE-230481 Saddled pigs in water still sink and dismount their rider, unlike other mounts Works As Intended MC-303857 Saddled pigs in water still sink and dismount their rider, unlike other mounts Duplicate MCPE-230231 Parched cannot spawn as riders of Spider Jockeys Fixed MC-303590 Zombie Nautiluses ridden by hostile mobs are not hostile. Duplicate MC-303475 Spears held in the off hand appear lower than in the main hand when charging Duplicate MC-303331 There is no sound for feeding zombie horses red mushrooms Fixed MC-303302 Zombies summoned by reinforcements attempt to attack players in Creative mode. Duplicate MCPE-229484 Drowned riders on zombie nautiluses can spawn without a Trident. Community Consensus MC-303077 Nautilus and Zombie Nautilus cannot deal damage with their ram attack when being ridden by a mob Duplicate MC-302954 Zombified Piglins no longer run faster when angered Duplicate MCPE-228290 Visual bug: Door breaking animation still plays after a zombie is interrupted breaking a door. Duplicate MC-301297 Copper Golem cannot pathfind under 1 1/2 block tall gaps Duplicate MC-301296 Attempting to locate an End City using the /locate command in the End causes massive desync Duplicate MC-300931 Rideable mobs cannot be mounted while holding one of their preferred food items and no other action can be done Confirmed

Comments

Confirmed in 1.21.11 pre release 4

Can confirm. If I may add something to this: when the player mounts the camel and makes it stand up, then dismounts the camel, after a few seconds the camel’s standing up animation plays again.

This leads me to believe that when the player mounts the camel and makes it stand up while it is sitting, the game thinks it is still sitting. Thus, the standing up animation plays again after the player dismounts because the camel was “sitting” the entire time.

In any case, Phantom should be in the Undead mobs group.

Oh wait, I didn’t see the version label was already added. Sorry about that.

Can confirm in 25w45a.

Can confirm in 25w44a.

Can confirm in 25w44a.

So this is duplicate then.

You can mount mobs while holding items, that is one of the first things I tested.

Just did more testing, when mobGriefing is true, the nautilus/zombie nautilus does deal damage while ridden by a mob.

Yes, mobGriefing was set to false. I assume that is the actual issue?

Can confirm in 25w42a