Can confirm. If I may add something to this: when the player mounts the camel and makes it stand up, then dismounts the camel, after a few seconds the camel’s standing up animation plays again.
This leads me to believe that when the player mounts the camel and makes it stand up while it is sitting, the game thinks it is still sitting. Thus, the standing up animation plays again after the player dismounts because the camel was “sitting” the entire time.
Confirmed in 1.21.11 pre release 4
Can confirm.
Can confirm. If I may add something to this: when the player mounts the camel and makes it stand up, then dismounts the camel, after a few seconds the camel’s standing up animation plays again.
This leads me to believe that when the player mounts the camel and makes it stand up while it is sitting, the game thinks it is still sitting. Thus, the standing up animation plays again after the player dismounts because the camel was “sitting” the entire time.
In any case, Phantom should be in the Undead mobs group.
Can confirm.
Oh wait, I didn’t see the version label was already added. Sorry about that.
Can confirm in 25w45a.
Can confirm in 25w44a.
Can confirm in 25w44a.
So this is duplicate then.
You can mount mobs while holding items, that is one of the first things I tested.
Can confirm
Just did more testing, when mobGriefing is true, the nautilus/zombie nautilus does deal damage while ridden by a mob.
Yes, mobGriefing was set to false. I assume that is the actual issue?
Can confirm in 25w42a