mojira.dev

Willy

Assigned

No issues.

Reported

MC-303331 There is no sound for feeding zombie horses red mushrooms Confirmed MC-303302 Zombies summoned by reinforcements attempt to attack players in Creative mode. Duplicate MCPE-229484 Drowned riders on zombie nautiluses can spawn without a Trident. Community Consensus MC-303077 Nautilus and Zombie Nautilus cannot deal damage with their ram attack when being ridden by a mob Unconfirmed MC-302954 Zombified Piglins no longer run faster when angered Duplicate MCPE-228290 Visual bug: Door breaking animation still plays after a zombie is interrupted breaking a door. Duplicate MC-301297 Copper Golem cannot pathfind under 1 1/2 block tall gaps Duplicate MC-301296 Attempting to locate an End City using the /locate command in the End causes massive desync Duplicate MC-300931 Rideable mobs cannot be mounted while the player is holding one of their food items and no other action can be done. Unconfirmed MCPE-221864 "Enchanted hit" particles are produced when hitting ANY mob using the Smite enchantment, instead of only undead mobs. Duplicate MCPE-221862 Parity Issue: "Enchanted hit" particles aren't produced when hitting aquatic mobs/mobs in water with the Impaling enchantment. Unconfirmed MCPE-221121 Mobs spawned from Ominous Trials drop their equipment Duplicate MCPE-221119 Inconsistency: Spider jockeys cannot have a Bogged rider, despite other skeletons spawning as riders Fixed MC-297250 Parity issue: Happy Ghast spawn egg does not have a chance to spawn a Ghastling in Java Edition Won't Fix MCPE-202027 Happy ghast spawn egg has a chance to spawn a ghastling instead Duplicate MC-280293 Parity Issue: In Java Edition, Armadillos don't keep track of the last player that hit them and regard them as a threat. Won't Fix MC-279399 Some underground Overworld structures do not generate in Superflat worlds even under the correct conditions Duplicate MCPE-188709 [Duplicate] Book and Enchanted Book item rarity tiers are switched. Duplicate MC-278157 [Invalid] Bogged is missing a texture for the bottom face of its head. Invalid MC-277461 [Duplicate] Idle creakings have a very slow movement speed Duplicate

Comments

Can confirm in 25w42a

This is the case for mobs as well.

It seems the main reason the spine and ribcage are offcenter is because the spine’s front and back faces are 3 pixels wide (odd), while the wither’s main head is 8 pixels wide (even). So it has to be off center in order to aline with the pixel grid.

I see two possible solutions to this:

  1. Adjust the spine’s model and texture to be an even number of pixels wide on the front and back faces.

  2. Adjust the main head’s model and texture to be an odd number of pixels wide on the front and back faces.

If one of these solutions is done, the main head, spine, and ribcage will be centered.

This is a matter of their pathfinding, copper golems attempt to travel to the closest chests first. Since the left chest was slightly closer (a straight path instead of walking to the right), it deposited the item there as that chest was also a valid target.

AFAIK this is working as intended.

Confirmed in Preview 1.21.120.20

Can confirm in 1.21.9 prerelease 3

This is likely from endermen, as one of the blocks they can pick up and place down are clay blocks. The reason there are so many clay blocks is because there is probably a lush cave nearby, which generates tons of clay. I’ve noticed this myself and it is normal, just endermen having fun placing blocks.

Can confirm for 1.21.8

Can confirm for 1.21.8

This is intended behavior, it was added as something for user accessibility.

That is the player locator bar, and new feature added in 1.21.90. It only appears in multiplayer worlds, and be disabled using the “locatorBar” gamerule.

This has been fixed. Thanks devs : )

Can confirm in Preview 1.21.100.20