mojira.dev

Willy

Assigned

No issues.

Reported

MC-301297 Copper Golem cannot pathfind under 1 1/2 block tall gaps Duplicate MC-301296 Attempting to locate an End City using the /locate command in the End causes massive desync Duplicate MC-300931 Rideable mobs cannot be mounted while the player is holding one of their food items and no other action can be done. Unconfirmed MCPE-221864 "Enchanted hit" particles are produced when hitting ANY mob using the Smite enchantment, instead of only undead mobs. Duplicate MCPE-221862 Parity Issue: "Enchanted hit" particles aren't produced when hitting aquatic mobs/mobs in water with the Impaling enchantment. Unconfirmed MCPE-221121 Mobs spawned from Ominous Trials drop their equipment Duplicate MCPE-221119 Inconsistency: Spider jockeys cannot have a Bogged rider, despite other skeletons spawning as riders Fixed MC-297250 Parity issue: Happy Ghast spawn egg does not have a chance to spawn a Ghastling in Java Edition Won't Fix MCPE-202027 Happy ghast spawn egg has a chance to spawn a ghastling instead Duplicate MC-280293 Parity Issue: In Java Edition, Armadillos don't keep track of the last player that hit them and regard them as a threat. Won't Fix MC-279399 Some underground Overworld structures do not generate in Superflat worlds even under the correct conditions Duplicate MCPE-188709 [Duplicate] Book and Enchanted Book item rarity tiers are switched. Duplicate MC-278157 [Invalid] Bogged is missing a texture for the bottom face of its head. Invalid MC-277461 [Duplicate] Idle creakings have a very slow movement speed Duplicate MCPE-185952 Wrong death message is displayed when being killed by a mob's smash attack Fixed MCPE-185913 Wither Skeleton’s new step sounds are too quiet Fixed MC-275382 [Duplicate] Drowned don’t have an animation for throwing a trident in Java Edition Duplicate MCPE-183532 [Duplicate] Drowned who pick up and equip tridents(not naturally spawned with them) only use the melee attack. Duplicate MC-270614 A trapdoor in chamber_8 is rotated the wrong way Fixed MC-270606 [Duplicate] The dispenser on the fountain in the Eruption chamber doesn't generate containing a water bucket. Duplicate

Comments

Can confirm for 1.21.8

Can confirm for 1.21.8

This is intended behavior, it was added as something for user accessibility.

That is the player locator bar, and new feature added in 1.21.90. It only appears in multiplayer worlds, and be disabled using the “locatorBar” gamerule.

This has been fixed. Thanks devs : )

Can confirm in Preview 1.21.100.20

This is intended, they generate near rivers and frozen rivers.

I want to add that this also happens when they stop following a player holding a harness (unharnessed happy ghasts will follow a player just like with snowballs). It seems like what happens is they start using the targeting ai of a regular ghast for some reason.

Nvm, I realized they do treat you as a threat in Java, just for a MUCH shorter time.

In Java I counted around 7 seconds .

In Bedrock I counted around 23 seconds.

Can confirm.

Not sure if any other mobs have this issue.

Confirmed in 1.21.4
Newer structures such as trail ruins and trial chambers can be added to this list.

Also, in the “Overworld” preset, mineshafts can be “located” using /locate structure, but the structure itself doesn’t generate

@Dhranios
I never even noticed that. Sorry for making this then.
Mods pls close this report.

That does describe it. I also know that this relates to MC-277129.
Sorry for the unnecessary report.

@Greymagic27
Yes, this is still the case in 1.21.40.22 Preview. Ever since the bundle was first added to Bedrock, the closed texture has always used a slightly different texture than Java. This is not the case for the "open" textures though, they are the same between both editions.
The open textures themselves match Bedrock's bundle texture, meaning that in Java the closed bundle and open bundle textures are different.

I personally prefer Java's darker bundle texture, as it is colored more closely to leather.