mojira.dev

Willy

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Reported

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MCPE-236067 Nautilus shells held by Drowned are displayed incorrectly. Duplicate MC-305397 The gear equip sound does not play when equipping a shield in the offhand using the F hotkey. Duplicate MCPE-233164 Drowned with tridents cannot melee attack while riding a zombie nautilus Works As Intended MCPE-232700 Golden horse armor was incorrectly given 2 armor toughness instead of diamond horse armor Fixed MCPE-232660 Certain percentage values cannot be selected on the Vibrant Visuals brightness calibration slider. Won't Fix MCPE-232370 Drowned riders cannot control the movement of their zombie nautilus. Fixed MC-304213 Zombies, husks and drowned hold out the incorrect arm when holding spears Confirmed MC-304212 Zombie nautiluses being ridden by mobs can still be leashed, unlike zombie horses and camel husks Fixed MC-303883 Player-placed trial spawners function differently from naturally-generated trial spawners Works As Intended MCPE-230481 Saddled pigs in water still sink and dismount their rider, unlike other mounts Works As Intended

Comments

@tryashtar This change created its own issue, now zombie mobs doing charge attacks no longer looks right.

The zombie in this image is doing a charge attack (the spear is held sideways), but because it’s using the normal targeting pose it just holds it in the air. The spear’s attack hitbox hasn’t changed, so it is also visually misleading as to where the spear is.

[media: 2026-02-04_12.35.51.png]

Can confirm, the zombie nautilus is not persistent.

Confirmed in 1.21.11 pre release 4

Can confirm. If I may add something to this: when the player mounts the camel and makes it stand up, then dismounts the camel, after a few seconds the camel’s standing up animation plays again.

This leads me to believe that when the player mounts the camel and makes it stand up while it is sitting, the game thinks it is still sitting. Thus, the standing up animation plays again after the player dismounts because the camel was “sitting” the entire time.

In any case, Phantom should be in the Undead mobs group.

Oh wait, I didn’t see the version label was already added. Sorry about that.

Can confirm in 25w45a.

Can confirm in 25w44a.

Can confirm in 25w44a.

So this is duplicate then.

You can mount mobs while holding items, that is one of the first things I tested.

Just did more testing, when mobGriefing is true, the nautilus/zombie nautilus does deal damage while ridden by a mob.

Yes, mobGriefing was set to false. I assume that is the actual issue?

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