Can confirm, but this happens with every ride-able entity and not just the happy ghast.
You can confirm this by having a Calibrated Sculk Sensor powered with a signal of 5 (listening to entity dismounting).
Can confirm in 1.21.6 Pre-Release 1.
Here are screenshots to see the difference:
[media][media]It was not fully fixed in 25w16a, it is still smaller than usual
My previous comment’s table was wrong. It is not likely to be correct. Unfortunately I cannot edit my previous comment so I have to post a new one.
Using an item with death_protection component | No | No |
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Also applies using something with the death_protection component (e.g. totem)
Using an item with death_protection component | No | Yes |
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It also renders in third person now
Can confirm custom player heads show up as default skins in gui. This seems to only happen when a player head hasn’t been cached in the current session. Once it does get cached and you reload resources it fixes itself.
/give @p player_head[profile="Dinnerbone"]
[media]
Duplicates of MC-300695, existing reports don’t show up when searching 99% of the time.