In the snapshots and the latest prerelease, the floating island preset in data\minecraft\worldgen\noise_settings\ does not generate many islands. While making a datapack I noticed that the final_density and vein_gap parameters have switched values. In the current prerelease:
"final_density": 0.0,"vein_gap": {
"type": "minecraft:squeeze",
"argument": {
"type": "minecraft:mul",
"argument1": 0.64,
"argument2": {
"type": "minecraft:interpolated",
"argument": {
"type": "minecraft:blend_density",
"argument": {
"type": "minecraft:add",
"argument1": -0.234375,
"argument2": {
"type": "minecraft:mul",
"argument1": {
"type": "minecraft:y_clamped_gradient",
"from_value": 0.0,
"from_y": 4,
"to_value": 1.0,
"to_y": 32
},
"argument2": {
"type": "minecraft:add",
"argument1": 0.234375,
"argument2": {
"type": "minecraft:add",
"argument1": -23.4375,
"argument2": {
"type": "minecraft:mul",
"argument1": {
"type": "minecraft:y_clamped_gradient",
"from_value": 1.0,
"from_y": 184,
"to_value": 0.0,
"to_y": 440
},
"argument2": {
"type": "minecraft:add",
"argument1": 23.4375,
"argument2": "minecraft:end/base_3d_noise"
}
}
}
}
}
}
}
}
}
},To reproduce the issue just create a world with the floating islands preset.
In the 1.21.11 file, the generation is correct, and as expected final_density has the object and vein_gap is set to 0
I am attaching the file from the snapshot and the file from the release for you to compare as well as a screenshot where you can see that very few terrain generates.
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