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AnonAya09081227

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[media: skeleton vs stray.mp4]

I apologize for the false report. Thank you for pointing me in the right direction — I checked my world's settings and confirmed that mobGriefing was indeed set to false.

Since this is the same behavior reported in MC-259710, please close this report as a duplicate.

Can confirm in 26.3 Snapshot 7.

Can Confirm in 26.3 Snapshot 7.

Can confirm in 26.3 Snapshot 7.

Can confirm in 26.3 Snapshot 7.

I run into this all the time too. Every time I reload resource packs, all looping ambient sounds just vanish—it really kills the immersion. Huge thanks for compiling all this info!

To clarify: I meant it wasn't in the changelog.

This bug has been fixed in 26.3 Snapshot 7, although it wasn't officially listed.

This bug has been fixed in 26.3 Snapshot 7, although it wasn't officially listed.

Can confirm in 26.3 snapshot 7.

Hi!  嗨!

Thank you for your follow-up. I'm really sorry – this report was based on my own misunderstanding. 

The behavior I described is actually the intended difference between /attribute get (which returns the total value including modifiers) and /attribute base get (which returns only the base value). Since this is not a bug, I don't think any additional details or video are needed. 

Could you please close this ticket as "Invalid"? I apologize for the inconvenience, and thank you for your time! 

Hi!

Thank you for your follow-up. I'm really sorry – this report was based on my own misunderstanding.

The behavior I described is actually the intended difference between /attribute get (which returns the total value including modifiers) and /attribute base get (which returns only the base value). Since this is not a bug, I don't think any additional details or video are needed.

Could you please close this ticket as "Invalid"? I apologize for the inconvenience, and thank you for your time!

the related bugs about explosion and contact damage (MC-256096, MC-256097) have been fixed in 26.3 Snapshot 3, but this one not yet.

This bug has been fixed by the drowned behavior changes in 26.3 Snapshot 2.

Can confirm in 26.1 pre-1. Now that Mojang has fixed MC-306631 , it is time to fix this analogous, long-unresolved issue.

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