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AnonAya09081227

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MC-306320 Jockeys use the mount's follow range for danger avoidance pathfinding Confirmed MC-306054 the Killer Bunny does not immediately stop attacking when Player holds its favorite food Won't Fix MC-306051 the Killer Bunny does not actively attack Cats or Foxes Invalid MC-305835 Mobs do not cause knockback with spear jab attacks Won't Fix MC-305833 The priority for Mobs to choose spears as weapons is too low Works As Intended MC-305828 “Johnny” Vindicator attacks Illagers When they are not on its exact team Works As Intended MC-305825 Unnatural attack animation when skeletons and vindicators use spears Won't Fix MC-305823 Drowned voluntarily leave one block deep water in the daylight Confirmed MC-305821 Skeletons and their variants inconsistently avoid daylight and fire Community Consensus MC-305808 Hoglins have an extended delay before resuming attacks after fleeing Confirmed

Comments

I cannot reproduce this issue in the 26.1 Snapshot 7. Perhaps Mojang has already fixed it?

This is because the Looting enchantment only works when the item is held in the mainhand.

After testing, Looting functions correctly when a trident or crossbow is held in the mainhand. Since tridents are thrown in Survival mode, Looting does not apply in that case — I believe this is working as intended, as referenced in https://bugs.mojang.com/browse/MC/issues/MC-99063.

Looting works normally when holding a trident or crossbow in the main hand. You can refer to the video below:

[media: 2026-02-17 04-13-38.mkv]

Can Confirm in 26.1 Snapshot 7, it’s time to fix it.

I believe this issue is directly related to MC-274903 . When witches target other raiders, they use healing or regeneration potions instead of harmful ones. However, when witches and those raiders are placed on the same team, the targeting behavior breaks—witches no longer target the raiders at all, which is why they stop healing them.

Illagers and Creaking show the exact same broken behavior. For a great reference, look at how piglins flee zombified piglins or hoglins flee warped fungus—they don't try to attack anything while running away.

Still in 26.1 Snapshot 7. Unlike zombie horses and camel husks, the chicken's movement speed is still slow even when the baby zombie is holding a spear. What a poor chicken jockey.☹

@tryashtar @Willy No, if you let a zombie hit you once with its fist, then use the  /item  command to give it a spear, you'll notice that its animation reverts to the behavior from previous versions—with the incorrect arm position still present. This makes it more likely an accidental bug rather than an intentional change, and the issue remains unfixed as of 26.1 snapshot 7.MC-305702

Tested in 26.1 Snapshot 6: Hoglins exhibit the same behavior towards piglins if they are unable to reach each other to attack.

Can confirm in 26.1 Snapshot 5.

Can confirm in 26.1 Snapshot 5.

Can confirm in 26.1 Snapshot 5.

I reported a similar bug earlier, and it was marked as "Won't Fix" by Mojang.MC-305575

Confirmed for 26.1 Snapshot 5

A similar issue was reported for Java Edition:

MC-304140

, but interestingly, Mojang closed it as "Working as Intended" — even though this behavior doesn't match what we'd expect from Zombified Piglins.

Tested this in 26.1 Snapshot 4 — Piercing works fine, but Multishot is still totally dead for skeletons. They just fire one arrow.

Yes, I can confirm it in 26.1 Snapsot 3.

[media: Test in 26.1 Snapshot 3.png]

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