Skeleton type mobs with multishot and piercing bow do not have enchant effect.
using this command:
/item replace entity @e[type=minecraft:skeleton] weapon.mainhand with minecraft:bow[enchantments={levels:{'minecraft:multishot':1},show_in_tooltip:true}]
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This affects skeletons, strays, wither skeletons, bogged creatures, and illusioners. The commands I used to reproduce this issue are:
/summon minecraft:skeleton ~ ~ ~ {HandItems:[{components:{"minecraft:enchantments":{levels:{"minecraft:multishot":1,"minecraft:punch":2,"minecraft:piercing":4}}},count:1,id:"minecraft:bow"}]}
/summon minecraft:wither_skeleton ~ ~ ~ {HandItems:[{components:{"minecraft:enchantments":{levels:{"minecraft:multishot":1,"minecraft:punch":2,"minecraft:piercing":4}}},count:1,id:"minecraft:bow"}]}
/summon minecraft:stray ~ ~ ~ {HandItems:[{components:{"minecraft:enchantments":{levels:{"minecraft:multishot":1,"minecraft:punch":2,"minecraft:piercing":4}}},count:1,id:"minecraft:bow"}]}
/summon minecraft:illusioner ~ ~ ~ {HandItems:[{components:{"minecraft:enchantments":{levels:{"minecraft:multishot":1,"minecraft:punch":2,"minecraft:piercing":4}}},count:1,id:"minecraft:bow"}]}
/summon minecraft:bogged ~ ~ ~ {HandItems:[{components:{"minecraft:enchantments":{levels:{"minecraft:multishot":1,"minecraft:punch":2,"minecraft:piercing":4}}},count:1,id:"minecraft:bow"}]}
All bow enchantments, such as punch, power, and flame, function just fine for skeletons. Conversely, bow enchantments function for crossbows when utilized by pillagers or piglins.
Can Confirmed