Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-312406 |
Skeletons summoned with a high TicksFrozen value do not visually shiver
|
Won't Fix
|
|
||
| MC-312400 |
Powder snow is no longer destroyed by flaming projectiles
|
Duplicate
|
|
||
| MC-312394 |
Drowned with tridents have a significantly reduced attack range
|
Confirmed
|
|
||
| MC-310912 |
Raiders can pick up ominous banners even without the `CanPickUpLoot` NBT tag set and with the `mob_griefing` game rule set to false
|
Confirmed
|
|
||
| MC-310910 |
Pillagers spawned during a raid have their `CanPickUpLoot` NBT tag set to false
|
Confirmed
|
|
||
| MC-310856 |
Mobs spawned by players ignore the `last_hurt_by_mob` NBT tag set via `/data modify` right when spawned for 100 ticks
|
Confirmed
|
|
||
| MC-310786 |
The arms of zombies and their variants are incorrectly positioned when holding spears in the off hand
|
Confirmed
|
|
||
| MC-310559 |
Some sound events are missing when mobs use spears
|
Confirmed
|
|
||
| MC-310342 |
Movement inconsistency between legacy and brain-based AI with extended attack reach
|
Confirmed
|
|
||
| MC-310198 |
Mobs' AI and pathfinding break when their NBT is updated every tick
|
Plausible
|
|
||
| MC-310135 |
The server crashes when requesting command suggestions for /attribute referenced from /execute
|
Fixed
|
|
|
|
| MC-310070 |
Some attributes no longer have individual differences among mobs
|
Invalid
|
|
||
| MC-310069 |
Zombie-type mobs have a fixed 0% knockback resistance instead of 0-5%
|
Duplicate
|
|
||
| MC-310066 |
Tridents thrown by drowned still visually bounce off entities
|
Fixed
|
|
|
|
| MC-309870 |
Drowned holding spears can use both the jab and charge attacks at the same time
|
Fixed
|
|
||
| MC-306320 |
Jockeys use the mount's follow range for danger avoidance pathfinding
|
Confirmed
|
|
||
| MC-306054 |
the Killer Bunny does not immediately stop attacking when Player holds its favorite food
|
Won't Fix
|
|
||
| MC-306051 |
the Killer Bunny does not actively attack Cats or Foxes
|
Invalid
|
|
||
| MC-305835 |
Mobs do not cause knockback with spear jab attacks
|
Won't Fix
|
|
||
| MC-305833 |
The priority for Mobs to choose spears as weapons is too low
|
Works As Intended
|
|
||
| MC-305828 |
“Johnny” Vindicator attacks Illagers When they are not on its exact team
|
Works As Intended
|
|
||
| MC-305825 |
Unnatural attack animation when skeletons and vindicators use spears
|
Won't Fix
|
|
||
| MC-305823 |
Drowned voluntarily leave one block deep water in the daylight
|
Confirmed
|
|
||
| MC-305821 |
Skeletons and their variants inconsistently avoid daylight and fire
|
Community Consensus
|
|
||
| MC-305808 |
Hoglins have an extended delay before resuming attacks after fleeing
|
Confirmed
|
|
||
| MC-305764 |
Piglins and hoglins alert allies near themselves instead of near their victims
|
Confirmed
|
|
||
| MC-305762 |
Skeletons and illusioners exhibit restricted movement when moving up against fences, glass panes, iron bars, or walls
|
Confirmed
|
|
||
| MC-305760 |
Skeletons briefly lower their arms after shooting when holding a spear in their off hand
|
Confirmed
|
|
||
| MC-305705 |
Piglins continuously play sound effects for gold items under specific conditions
|
Duplicate
|
|
||
| MC-305702 |
Zombies and their variants have lost their special animation when holding spears
|
Fixed
|
|
||
| MC-305700 |
Hoglins and zoglins no longer attack
|
Fixed
|
|
|
|
| MC-305699 |
Piglins in groups fail to initiate hoglin hunting behavior
|
Fixed
|
|
|
|
| MC-305695 |
Piglins spawned from spawn eggs now immediately hunt
|
Fixed
|
|
|
|
| MC-305618 |
Mobs Cannot use spears or tridents held in Offhand
|
Invalid
|
|
||
| MC-305577 |
Piglins no longer flee from greater numbers of hoglins
|
Fixed
|
|
|
|
| MC-305575 |
Mobs Lose Core AI When Acting as Mounts
|
Won't Fix
|
|
||
| MC-305570 |
Zombified Piglins start infighting from spear friendly fire
|
Duplicate
|
|