There is an inconsistency in how mob AI handles weapons that require a“use” interaction (right-click for players) when they are held in the offhand slot.
Established Normal Behavior:
Mobs such as Skeletons and Pillagers can correctly use Bows and Crossbows from their offhand slot. However, this logic does not extend to other weapons that also require a “use” action.
Buggy Behavior:
Tridents: Drowneds do not throw tridents held in their offhand.
Spears: Mobs that should perform a Charged attack (e.g., Zombified Piglins, Husks) do not charge with spears held in their offhand.
Key Distinction:
This report specifically addresses the missing “use” interaction for offhand weapons. It is acknowledged that standard melee attacks (e.g., sword/axe swings, spear jabs) may not be intended for the offhand slot for mobs.
Steps to reproduce the issue:
Use the following command:
/summon minecraft:skeleton ~ ~1 ~ {equipment:{offhand:{id:"bow",count:1}}} /summon minecraft:pillager ~ ~1 ~ {equipment:{offhand:{id:"crossbow",count:1}}} /summon minecraft:drowned ~ ~1 ~ {equipment:{offhand:{id:"trident",count:1}}} /summon minecraft:zombie ~ ~1 ~ {equipment:{offhand:{id:"iron_spear",count:1}}}Observe and compare how each mob uses its weapon in its offhand.
Expected Result:
For consistency with how Bows and Crossbows are handled,mobs should be able to perform the unique “use” action of a weapon (Throwing for Tridents, Charged attack for Spears) when it is held in their offhand slot.
Actual Result:
Mobs completely ignore Tridents and Spears in their offhand for the purpose of their special“use” actions, behaving as if the slot were empty.
Thank you for your report!
After consideration, the issue is being closed as Invalid.
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