In 26.3 Snapshot 3, some common generic attributes fail to generate random values when mobs spawn, resulting in no numerical difference between individuals of the same mob type.
Affected confirmed attributes:
minecraft:movement_speed
minecraft:knockback_resistance
minecraft:follow_range
All mobs of the same type share the completely identical base value of the above attributes, losing the original random offset setting.
Meanwhile, this problem does not cover all mob attributes. The attribute minecraft:spawn_reinforcements which controls zombie reinforcement chance still maintains normal random variation between different individuals, proving that only part of the attribute randomization logic is abnormal.
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is duplicated by 1
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Comments 3
Hi!
Thank you for your report!ย
Could you please provide more details or any relevant media files?
Can you share the commands used for checking the attributes? On video only base value is appearing, excluding modifier.
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Hi!
Thank you for your follow-up. I'm really sorry โ this report was based on my own misunderstanding.
The behavior I described is actually the intended difference between /attribute get (which returns the total value including modifiers) and /attribute base get (which returns only the base value). Since this is not a bug, I don't think any additional details or video are needed.
Could you please close this ticket as "Invalid"? I apologize for the inconvenience, and thank you for your time!
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