Description:
The bug fixed in MC-102732, where projectiles visually bounce off entities that do not use shields, still occurs with tridents thrown by drowned.
When a drowned throws a trident at an entity that is not holding a shield,sometimes the trident will appear to bounce off the target client-side, as if the target blocked the attack with a shield.
After a short delay, the trident updates to its correct server-side position, revealing that the bounce was purely a visual glitch. This issue is identical to the previously fixed arrow behavior, but it was not resolved for drowned-thrown tridents.
Steps to Reproduce:
Use a command to summon a drowned holding a trident.
Let the drowned lock onto a target and perform a throwing attack.
Observe the visual behavior of the trident when it passes near the target.
Expected Result:
Tridents thrown by drowned should not visually bounce off when passing near entities, matching the fixed behavior of arrows in 26.3 Snapshot 1.
Observed Result:
Tridents thrown by drowned appear to bounce off from entities client-side.
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