mojira.dev
MC-305808

Hoglins have an extended delay before resuming attacks after fleeing

After a Hoglin finishes its fleeing behavior(e.g., running away from Warped Fungus), there is an abnormally long delay before its combat AI reactivates. During this period, even with a player standing well within its attack range, the Hoglin fails to initiate an attack. It will only resume its normal hostile behavior after a significant delay or if it is attacked first by the player.

Steps to Reproduce:

  1. Spawn a Hoglin.

  2. Use an item it fears (e.g., place a Warped Fungus) to trigger its fleeing behavior.

  3. Once the Hoglin has stopped fleeing and is at a distance from the scare source, approach it closely without attacking.

  4. Observe its behavior.

Expected Result:

Shortly after the fleeing behavior concludes and the scare source is no longer near,the Hoglin should quickly resume initiating attacks against nearby targets (like the player).

Observed Result:

The Hoglin remains idle and does not initiate attacks for an extended period.

Attachments

Comments 0

No comments.

AnonAya09081227

(Unassigned)

Confirmed

(Unassigned)

1.21.11

Retrieved