After a Hoglin finishes its fleeing behavior(e.g., running away from Warped Fungus), there is an abnormally long delay before its combat AI reactivates. During this period, even with a player standing well within its attack range, the Hoglin fails to initiate an attack. It will only resume its normal hostile behavior after a significant delay or if it is attacked first by the player.
Steps to Reproduce:
Spawn a Hoglin.
Use an item it fears (e.g., place a Warped Fungus) to trigger its fleeing behavior.
Once the Hoglin has stopped fleeing and is at a distance from the scare source, approach it closely without attacking.
Observe its behavior.
Expected Result:
Shortly after the fleeing behavior concludes and the scare source is no longer near,the Hoglin should quickly resume initiating attacks against nearby targets (like the player).
Observed Result:
The Hoglin remains idle and does not initiate attacks for an extended period.
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