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MC-305043

Skeleton and wolf

If a skeleton is running away from a wolf and there is a player nearby in Survival or Adventure mode, then while escaping from the wolf (it doesn't matter whether it's wild or tamed), it tries to attack the player, which is indicated by the raising of its bow. The skeleton raises its bow and almost immediately lowers it, without even having time to shoot the player.

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It would be nice to fix this!

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Comments 5

Can confirm, I’ve just reproduced this issue. But skeletons behave similarly in the same situation on 1.21.10, and are attacking the player if you’ll get too close to them when they’re running from a wolf, so I’m not sure if this is a bug.

Hi!
Thank you for your report! 

However, this issue has been temporarily closed as Awaiting Response.

  • Can you record a video of the issue and upload it?

  • Was the Skeleton attacked by a singular Wolf or multiple?

This ticket will automatically reopen when you reply. Thanks!

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Illagers and Creaking show the exact same broken behavior. For a great reference, look at how piglins flee zombified piglins or hoglins flee warped fungus—they don't try to attack anything while running away.

Thank you for your report!
After consideration, the issue is being closed as Won't Fix.

Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.

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minecraft_982646

(Unassigned)

Confirmed

(Unassigned)

26.1 Snapshot 7, 26.1 Snapshot 8

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